space-wizards/space-station-14 — explained in plain English
Analysis updated 2026-05-18
Run your own Space Station 14 server with custom rules and maps
Build new gameplay content like items, roles, or station layouts
Contribute engine improvements to the shared Robust Toolbox codebase
Study a large open-source multiplayer game built in C#
| space-wizards/space-station-14 | sanakan8472/copy-dialog-lunar-lander | facepunch/facepunch.steamworks | |
|---|---|---|---|
| Stars | 3,614 | 3,613 | 3,622 |
| Language | C# | C# | C# |
| Setup difficulty | moderate | moderate | moderate |
| Complexity | 4/5 | 2/5 | 3/5 |
| Audience | developer | general | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires cloning submodules with a Python init script, then building with .NET.
Space Station 14 is a multiplayer game set aboard a space station, built as a modern remake of a cult-classic game called Space Station 13. Players take on various crew roles aboard the station while dealing with chaos, paranoia, and the constant threat of things going very wrong. The original SS13 has been running since the early 2000s and developed a devoted following despite its notoriously rough interface, so this project set out to rebuild it from scratch with a cleaner foundation. The game runs on a custom engine called Robust Toolbox, which the same team wrote in C#. This repository holds both the engine and the content pack, which is the collection of all the gameplay rules, items, roles, and maps that make up the actual game experience. If you want to run your own server or create new content for the game, this is the repository you need to work with. The project is available to play right now on Steam or as a standalone download from the official website. There is an active community on Discord and a forum for longer discussions. The project is supported through Patreon. Contributions from new developers are welcome, and the documentation site covers how to set up a local build, understand the codebase, and submit changes. The build process involves cloning the repository, running a Python initialization script to pull in submodules, and then compiling with the standard .NET build tool. The project does not accept AI-generated code or assets. Code is released under the MIT license. Most artwork and other assets use a Creative Commons license that requires attribution and sharing under the same terms, though some assets carry a non-commercial restriction that would need to be addressed before any commercial use of the project.
Space Station 14 is a multiplayer space station roleplay game, a modern remake of the classic Space Station 13, with its own custom engine and content pack.
Mainly C#. The stack also includes C#, .NET, Robust Toolbox.
Code is free to use and modify under MIT, but most art assets require attribution and some carry a non-commercial restriction.
Setup difficulty is rated moderate, with roughly 1h+ to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.