seblague/geographical-adventures — explained in plain English
Analysis updated 2026-05-18
Play the current build of the geography delivery game on itch.io.
Watch the linked video series to see how the game was built using real geographic data.
Explore the source code as an example of combining Unity with real world map data.
| seblague/geographical-adventures | dotnet/maui-samples | keenanwoodall/deform | |
|---|---|---|---|
| Stars | 3,637 | 3,635 | 3,641 |
| Language | C# | C# | C# |
| Setup difficulty | hard | moderate | easy |
| Complexity | 3/5 | 2/5 | 2/5 |
| Audience | general | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
No build instructions are provided in the README, the project is a work in progress.
Geographical Adventures is a small, work-in-progress geography game built in the Unity game engine using C#. The premise is simple: deliver packages to different countries around the world. A playable version of the game in its current state is available to try on itch.io, and the repository itself is the source code for that game. What makes the project notable is that it is built around real-world geographic data rather than a fictional or simplified map. The creator has documented the development process in a three part YouTube video series. The first video covers the initial attempt at building a game using real-world geographic data. The second video focuses on improving the game by adding more of that real-world data to make the experience feel more accurate and complete. The third video covers polishing the game and preparing it for release. Beyond those broad strokes, the README itself does not go into detail about specific game mechanics, exactly which geographic datasets are used, how the world map is generated, or instructions for building the project from source in Unity. There are two screenshot images in the README showing the game's visual style, which appears to be a stylized, low-poly representation of the globe with delivery routes between locations. Because this is a work-in-progress project shared alongside a development video series, it reads more as an open look into one developer's process of combining a game engine with real geographic data than as a finished, documented product ready for other developers to build on top of. Anyone curious about the technical approach is directed to the linked videos rather than written documentation in the repository.
A work in progress Unity geography game, built in C#, where you deliver packages to countries using real world geographic data.
Mainly C#. The stack also includes Unity, C#.
Setup difficulty is rated hard, with roughly 1day+ to a first successful run.
Mainly general.
This repo across BitVibe Labs
Verify against the repo before relying on details.