zbowling/unity-startersamples — explained in plain English
Analysis updated 2026-07-18 · repo last pushed 2026-05-28
Learn how to add hand tracking to a Meta Quest VR game by studying a working sample.
Test VR interaction patterns in the Unity editor before building to a headset.
Copy a spatial interaction code pattern directly into your own Unity project.
Export a single sample as a package to drop into an existing Unity project.
| zbowling/unity-startersamples | 0verflowme/alarm-clock | 0verflowme/seclists | |
|---|---|---|---|
| Language | — | CSS | — |
| Last pushed | 2026-05-28 | 2022-10-03 | 2020-05-03 |
| Maintenance | Maintained | Dormant | Dormant |
| Setup difficulty | moderate | easy | easy |
| Complexity | 3/5 | 2/5 | 1/5 |
| Audience | developer | vibe coder | ops devops |
Figures from each repo's GitHub metadata at analysis time.
Requires Unity 2022.3.15f1 or newer and, for full testing, a physical Meta Quest device.
A collection of working Unity code samples from Meta showing how to add VR features like hand tracking to Meta Quest apps.
Maintained — commit in last 6 months (last push 2026-05-28).
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.