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What is unity-phanto?

zbowling/unity-phanto — explained in plain English

Analysis updated 2026-07-18 · repo last pushed 2026-05-28

Audience · developerComplexity · 4/5MaintainedLicenseSetup · hard

In one sentence

A working mixed reality demo app for Meta Quest headsets that shows how to scan rooms, use hand gestures, and blend virtual objects into real spaces with Unity.

Mindmap

mindmap
  root((repo))
    What it does
      Mixed reality template
      Room scanning demo
      Hand gesture input
      Haptic feedback
    Tech stack
      Unity
      Meta Quest
    Use cases
      Room-aware MR apps
      Hand tracking games
      Haptic feedback demos
    Audience
      Game developers
      MR app creators
    Setup
      Quest 3 headset
      PC cable test
      Fake room data

Code map

Detail Auto

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filefunction / class

What do people build with it?

USE CASE 1

Learn how to scan and understand a real room's walls, floor, and furniture in a mixed reality app

USE CASE 2

Build hand gesture and controller interactions for a Meta Quest experience

USE CASE 3

Add haptic feedback to make virtual object interactions feel physical

USE CASE 4

Blend virtual objects naturally into a real physical space for a mixed reality demo

What is it built with?

UnityMeta Quest

How does it compare?

zbowling/unity-phanto0verflowme/alarm-clock0verflowme/seclists
LanguageCSS
Last pushed2026-05-282022-10-032020-05-03
MaintenanceMaintainedDormantDormant
Setup difficultyhardeasyeasy
Complexity4/52/51/5
Audiencedevelopervibe coderops devops

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · hard Time to first run · 1h+

Requires Unity 6+ and a Quest 3 headset, PC cable link, or fake room data to test.

Use freely for any purpose, including commercial use, as long as you keep the copyright notice.

Copy-paste prompts

Prompt 1
Show me how Phanto scans and understands a real room, and help me reuse that approach in my own Meta Quest app
Prompt 2
Using unity-phanto as a reference, help me add hand gesture controls to my mixed reality Unity project
Prompt 3
Explain how Phanto blends virtual objects into real space so I can apply the same technique to my app
Prompt 4
Walk me through testing Phanto with pre-recorded fake room data on my PC before I have a Quest 3 headset

Frequently asked questions

What is unity-phanto?

A working mixed reality demo app for Meta Quest headsets that shows how to scan rooms, use hand gestures, and blend virtual objects into real spaces with Unity.

Is unity-phanto actively maintained?

Maintained — commit in last 6 months (last push 2026-05-28).

What license does unity-phanto use?

Use freely for any purpose, including commercial use, as long as you keep the copyright notice.

How hard is unity-phanto to set up?

Setup difficulty is rated hard, with roughly 1h+ to a first successful run.

Who is unity-phanto for?

Mainly developer.

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