zbowling/unity-interactionsdk-samples — explained in plain English
Analysis updated 2026-07-18 · repo last pushed 2026-05-28
Download a version-matched sample to learn how hand gesture interactions work in VR.
Clone the full repo to explore multiple interactive VR scenes as templates.
Study working object-interaction code before building a VR training app.
Use the samples as best-practice references instead of reading documentation alone.
| zbowling/unity-interactionsdk-samples | 0verflowme/alarm-clock | 0verflowme/seclists | |
|---|---|---|---|
| Language | — | CSS | — |
| Last pushed | 2026-05-28 | 2022-10-03 | 2020-05-03 |
| Maintenance | Maintained | Dormant | Dormant |
| Setup difficulty | moderate | easy | easy |
| Complexity | 3/5 | 2/5 | 1/5 |
| Audience | developer | vibe coder | ops devops |
Figures from each repo's GitHub metadata at analysis time.
Samples are version-specific to the installed Meta Interaction SDK version and require Unity 2022.3 LTS.
A cookbook of ready-made Unity sample projects showing how to build interactive VR features for Meta Quest headsets, like hand gestures and object interactions.
Maintained — commit in last 6 months (last push 2026-05-28).
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.