yuzucyan-uwu/sts2-exlagavulin — explained in plain English
Analysis updated 2026-05-18
Add extra boss variety to Act 2 of Slay the Spire 2.
Play against a boss fight that references an enemy from the original Slay the Spire.
Study a small Godot and C# mod project as an example for modding the game.
| yuzucyan-uwu/sts2-exlagavulin | tyrrrz/deorcify | advdebug/brovan | |
|---|---|---|---|
| Stars | 53 | 53 | 51 |
| Language | C# | C# | C# |
| Last pushed | — | 2026-06-13 | — |
| Maintenance | — | Maintained | — |
| Setup difficulty | moderate | easy | moderate |
| Complexity | 2/5 | 2/5 | 5/5 |
| Audience | general | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
Animation and sound effects for the new boss are still in progress, and known bugs exist around forced re-entry to combat.
EXLagavulin is a custom boss modification (mod) for the game Slay the Spire 2. It adds a new boss encounter to Act 2 of the game: a "Super Lagavulin Matriarch" enemy that, when defeated, spawns two Lagavulin enemies borrowed from Slay the Spire 1. The README is written in Chinese. The mod uses the original enemy sprites and combat mechanics from the base game, and is built with the Godot game engine and C#. Animation and sound effects for the new boss are noted as still in progress. You would use this if you are a Slay the Spire 2 player who wants additional boss variety in Act 2.
EXLagavulin is a Slay the Spire 2 mod that adds a new Act 2 boss which spawns two enemies from the first game after it is defeated.
Mainly C#. The stack also includes C#, Godot.
No license information is provided in the README, so usage rights are unclear.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly general.
This repo across BitVibe Labs
Verify against the repo before relying on details.