xincger/cocos2d-x_tools — explained in plain English
Analysis updated 2026-07-15 · repo last pushed 2021-01-11
Add ready-made file parsing tools to your Cocos2d-x game for reading CSV, XML, or JSON data.
Save and load player progress in your game using the included SQLite helper module.
Protect your game files from tampering by applying the included encryption module.
Learn Cocos2d-x concepts from the author's notes on coordinates and modern C++ usage.
| xincger/cocos2d-x_tools | atc1441/atc_rtl_ble_oepl | azqzazq1/lid | |
|---|---|---|---|
| Stars | 12 | 12 | 12 |
| Language | C | C | C |
| Last pushed | 2021-01-11 | — | — |
| Maintenance | Dormant | — | — |
| Setup difficulty | easy | hard | hard |
| Complexity | 2/5 | 5/5 | 5/5 |
| Audience | developer | ops devops | researcher |
Figures from each repo's GitHub metadata at analysis time.
These are code snippets to copy into an existing Cocos2d-x project, so you need a working game project already set up to use them.
Cocos2d-X_Tools is a personal collection of utility code snippets, mini-tools, and technical notes for people building mobile or desktop games using the Cocos2d-x game engine. Rather than providing a single software application, it serves as a grab-bag of ready-made solutions for common programming tasks that game developers run into over and over again. The repository is essentially a shared toolbox and learning library. Instead of writing boilerplate code from scratch, a developer can browse this collection to find a module that handles a specific need. For example, it includes pre-written tools to read game data from CSV and XML files, parse JSON files, or save game progress using SQLite. It also features modules for handling network connections, a precise timer, and a system to encrypt game files so players cannot easily tamper with them. Beyond the code itself, the creator shares written explanations of game development concepts, like how coordinate systems work in 2D games or how to use newer C++ programming features within the engine. This collection is aimed at indie game developers, hobbyists, and students who are already building games with Cocos2d-x and want to save time on routine programming tasks. For instance, if you are building a mobile game and need a way to let players copy a promo code to their phone's clipboard, you could use the included clipboard tool. If you need to crop a player's profile picture into a circle or other custom shape, there is a specific module for that too. It is also useful for someone learning the engine who wants to read plain explanations of common development problems. The project is notably a personal, educational effort, originally created as part of the author's graduation project. Because it is a personal toolkit, it is best treated as a reference or source of inspiration rather than a formal, commercially supported software package.
A personal collection of reusable code snippets, mini-tools, and technical notes for developers building games with the Cocos2d-x engine, covering tasks like file parsing, saving data, and encryption.
Mainly C. The stack also includes C, C++, Cocos2d-x.
Dormant — no commits in 2+ years (last push 2021-01-11).
No license is provided, so the code is shared for educational and reference purposes but does not grant formal usage rights.
Setup difficulty is rated easy, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.