Copy a fully configured tile's properties and paste them onto dozens of similar tiles at once.
Batch-swap one terrain type for another across a selected group of tiles without redrawing edges by hand.
Choose exactly which TileData properties to paste using the plugin's settings panel.
Undo a bad terrain change or paste with normal Godot Undo/Redo support.
| wyfyjc/tilecopy | hughdunc/fakenoodle | tsokasgit/primitive-voxels-godot | |
|---|---|---|---|
| Stars | 1 | 1 | 1 |
| Language | GDScript | GDScript | GDScript |
| Setup difficulty | easy | easy | easy |
| Complexity | 1/5 | 1/5 | 3/5 |
| Audience | developer | general | developer |
Figures from each repo's GitHub metadata at analysis time.
Copy the addon folder into a Godot project and enable it from Project Settings > Plugins.
TileCopy is a small plugin for the Godot game engine that makes it easier to work with tile sets in the TileSet editor. It adds copy, paste, and batch editing tools for TileData properties and for terrain assignments, saving time when a project has many similar tiles that need the same settings. To use it, you place the addon folder inside your Godot project and turn it on from the Project Settings under Plugins, listed as Tile Copy and Terrain. Once enabled, selecting one or more tiles in an Atlas source inside the TileSet editor makes new action buttons appear in the Inspector panel. The core feature is copying the properties of a selected tile, called TileData, and pasting them onto other tiles. When several tiles are selected at once, TileCopy matches them up by their relative position, so a whole block of tiles can be updated in one paste instead of one at a time. A settings panel lets you choose exactly which properties get copied and pasted, rather than applying everything. The plugin also includes a Change Terrain tool, which replaces the terrain assigned to selected tiles with a different terrain and automatically updates the edge and corner connections so the tiles still line up visually. Both the paste action and the terrain change support Undo and Redo, so mistakes are easy to fix. The README notes the author's email for questions or suggestions, and the plugin is entirely self contained with no other setup steps described.
A Godot editor plugin for copying tile properties and batch-changing terrain across selected tiles.
Mainly GDScript. The stack also includes GDScript, Godot Engine.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.