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What is at-icons?

voxybuns/at-icons — explained in plain English

Analysis updated 2026-05-18

222HTMLAudience · developerComplexity · 1/5LicenseSetup · easy

In one sentence

A free set of 400 SVG icons for custom node types in the Godot game engine, matching Godot's built-in editor style.

Mindmap

mindmap
  root((at-icons))
    What it does
      400 SVG icons
      For Godot custom nodes
      Matches editor style
    Tech stack
      SVG
      Godot engine
    Use cases
      Icon custom node types
      Replace placeholder icons
      Browse via web preview
    Audience
      Godot developers
      Game devs

Code map

Detail Auto

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filefunction / class

What do people build with it?

USE CASE 1

Give custom Godot node types a designed icon instead of the generic placeholder

USE CASE 2

Match icon color to Godot's node category colors like blue for visual nodes

USE CASE 3

Browse and preview icons on a companion web page before adding them to a project

What is it built with?

GodotSVG

How does it compare?

voxybuns/at-iconstrading-2028/polymarket-ai-tradingcclank/lanshu-awesome-ai-video-kit
Stars222219228
LanguageHTMLHTMLHTML
Setup difficultyeasymoderateeasy
Complexity1/53/51/5
Audiencedeveloperdevelopervibe coder

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 5min
MIT licensed, free to use for any purpose including commercial projects.

So what is it?

At-icons is a free collection of 400 SVG icons designed specifically for use in the Godot game engine. Godot is an open-source game development tool, and this library fills a gap in its default icon set by providing ready-made icons for custom node types. Custom nodes are user-defined building blocks in a Godot project, and by default they show a generic placeholder icon in the editor's scene tree. This library gives you a set of designed alternatives that visually match Godot's existing editor style. All icons are drawn on a 16 by 16 pixel grid, which matches the size Godot uses for its built-in node icons. Each icon comes in color variants that correspond to the color categories Godot uses to distinguish node types, such as blue for visual nodes and green for physics nodes. The icons are also configured to adapt to both dark and light editor themes and to any scaling setting without requiring adjustments. Installation is straightforward: download the release archive from GitHub (also available on itch.io and the Godot Asset Store), extract it into the root of your project folder, and then add a single line to any node script to point it at the icon file you want. The library includes a companion web page where you can browse and preview icons and copy the exact annotation line to paste into your code. The project is MIT-licensed and free to use. The author accepts bug reports and icon suggestions through GitHub issues but is not accepting pull requests for new icons, in order to keep the visual style consistent. Donations are welcomed on itch.io and Ko-fi.

Copy-paste prompts

Prompt 1
Write a Godot script line that assigns an at-icons SVG icon to my custom node class
Prompt 2
Explain how Godot's custom node icon system works and where icon files need to go
Prompt 3
Help me pick at-icons colors that match my project's existing node categories
Prompt 4
Show me how to extract the at-icons release archive into my Godot project folder

Frequently asked questions

What is at-icons?

A free set of 400 SVG icons for custom node types in the Godot game engine, matching Godot's built-in editor style.

What language is at-icons written in?

Mainly HTML. The stack also includes Godot, SVG.

What license does at-icons use?

MIT licensed, free to use for any purpose including commercial projects.

How hard is at-icons to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is at-icons for?

Mainly developer.

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