unity-technologies/postprocessing — explained in plain English
Analysis updated 2026-07-03
Add bloom and color grading to a Unity game scene to improve visual quality
Apply depth of field and motion blur effects to a Unity camera for a more cinematic look
Upgrade a Unity project from the deprecated post-processing v1.x stack to the current v2.x version
| unity-technologies/postprocessing | xcharts-team/xcharts | ziggycreatures/fusioncache | |
|---|---|---|---|
| Stars | 3,741 | 3,744 | 3,737 |
| Language | C# | C# | C# |
| Setup difficulty | easy | moderate | moderate |
| Complexity | 2/5 | 3/5 | 3/5 |
| Audience | developer | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
Setup instructions are on separate version-specific branches, requires an existing Unity project.
This is the official Post-processing Stack repository from Unity Technologies, the company behind the Unity game engine. Post-processing refers to visual effects applied to a rendered image after the main scene has been drawn, such as bloom, color grading, depth of field, motion blur, and similar effects that make a game or interactive scene look more polished. The repository hosts two versions. Version 1.x is deprecated and no longer maintained. Version 2.x is the current active version and is what most Unity developers would use. Each version lives on its own branch within the same repository. The README itself is extremely brief and only points to the two branches. There is no documentation in the README about how to install the package, what effects are included, or how to configure them. Users looking for setup guidance would need to explore the individual version branches or consult the Unity documentation separately. This package is relevant to Unity developers who want to add screen-space visual effects to their projects. It is an official Unity Technologies release rather than a community mod.
Unity Technologies' official post-processing stack for adding screen-space visual effects like bloom, color grading, depth of field, and motion blur to Unity game projects.
Mainly C#. The stack also includes C#, Unity.
License information is not mentioned in the description.
Setup difficulty is rated easy, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.