Follow the development progress of an early stage Sims-like life simulation game.
Study how a Unity project structures bootstrap, service, and character systems.
Track the roadmap for upcoming NPC AI, careers, and relationship features.
Reference the project as an example of a phased Unity game development plan.
| terranceafton/lifeverse | anulman/docx-sax | atrblizzard/vtmb-sbox-mounter | |
|---|---|---|---|
| Stars | 0 | 0 | 0 |
| Language | C# | C# | C# |
| Setup difficulty | moderate | moderate | moderate |
| Complexity | 3/5 | 4/5 | 3/5 |
| Audience | developer | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
No setup instructions are given, requires Unity 6 and is still pre-alpha.
LifeVerse is a life simulation game being built in Unity 6, inspired by games like The Sims. The README describes an ambitious long term vision that includes deeper AI, life progression, personalities, relationships, careers, and an open interactive world, but the project is explicitly labeled pre-alpha, currently at version 0.2, so most of that vision is still on the roadmap rather than finished. The README lays out development status in clear detail. Already completed pieces include the core engine's bootstrap and service systems, scene management, a configuration and logging setup, a character framework with basic profiles, a time and needs simulation system, a third person character controller with sprinting and gravity using Cinemachine for the camera, and a basic interaction system where the player can interact with objects using the keyboard. Currently in progress are furniture interaction, a sitting system, and animations. Planned but not yet started features include a bed and sleep system, doors, a world creation tool called Create-a-Verse, a build mode, NPC AI, relationships, careers, skills, personality, memories, an economy, and housing. The README includes progress bars estimating each area's completion: the core engine is about 60 percent done, gameplay systems about 30 percent, world building about 5 percent, and content creation has not started. It also lays out a five phase roadmap, moving from engine foundation and gameplay foundation, which are marked complete, through a living world phase that is in progress, to a life simulation phase and a world expansion phase that includes possible future multiplayer, both still upcoming. The technical stack is Unity 6 with C#, using Cinemachine for camera work and TextMeshPro for text rendering, with the project tracked in Git on GitHub. The README does not include setup or installation instructions, and does not state a license.
LifeVerse is an early pre-alpha life simulation game in Unity 6, similar in spirit to The Sims, with most features still on the roadmap.
Mainly C#. The stack also includes Unity, C#, Cinemachine.
The README does not state a license.
Setup difficulty is rated moderate, with roughly 1h+ to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.