ssobol77/blender-3d-plugin — explained in plain English
Analysis updated 2026-05-18
Prepare 3D models built in Blender for use in mobile games without excess file weight.
Export optimized assets directly to Godot, Unity, or Unreal Engine.
Export mobile ready 3D assets for Flutter or Android apps.
Use an AI coding tool adapter to work with the plugin through Claude Code, Codex CLI, or Kimi.
| ssobol77/blender-3d-plugin | 0xustaz/streamgate | a-bissell/unleash-lite | |
|---|---|---|---|
| Stars | 1 | 1 | 1 |
| Language | Python | Python | Python |
| Setup difficulty | moderate | hard | hard |
| Complexity | 3/5 | 4/5 | 4/5 |
| Audience | developer | developer | researcher |
Figures from each repo's GitHub metadata at analysis time.
Requires Blender 4.3 or newer and Python 3.11 or newer, the packaged CLI installer is not yet published, so it must be installed from source.
Blender Mobile 3D Plugin is an add-on for Blender, the free 3D modeling program, that prepares and exports 3D models so they run well in mobile games. It is aimed at teams who build assets in Blender and then need to bring them into a game engine such as Godot, Unity, or Unreal Engine, or into a mobile app built with Flutter or for Android, without the models being too heavy or badly formatted for a phone to handle. To use it, you need Blender version 4.3 or newer and Python 3.11 or newer. Regular use inside Blender's own interface does not require any AI assistant at all: you simply download the release file from GitHub, install it through Blender's own Add-ons preferences screen, and enable it. For teams that do want AI assistance, the project also offers optional adapters so AI coding tools such as Claude Code, Codex CLI, or Kimi can work with the plugin, plus a separate integration called blender-mcp for agent based workflows. The repository also includes a command line installer, written for both Node.js and Python, that can find an existing Blender installation on your computer, download or use an offline copy of the release file, check that the file is valid, and then install, update, remove, or diagnose problems with the add-on. As of this writing, the packaged versions of this installer have not yet been published to npm or PyPI, so anyone who wants to try it now needs to install it from the source code directly rather than through a simple one line command. The project is organized into separate folders for the core plugin code, asset presets for different target platforms, data schemas, a command line wrapper, tests, and documentation available in English, Polish, Russian, and Traditional Chinese. Blender Mobile 3D Plugin is released under the GPL version 2 license.
A Blender add-on that validates, optimizes, and exports mobile ready 3D assets for game engines like Godot, Unity, and Unreal, plus Flutter and Android apps.
Mainly Python. The stack also includes Python, Blender, Node.js.
You can use and modify this freely, but any software you build using it and distribute must also be released under the same GPL version 2 license.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.