whatisgithub

What is dyson-perfect-calculator?

rockerboo/dyson-perfect-calculator — explained in plain English

Analysis updated 2026-08-07 · repo last pushed 2024-12-01

2TypeScriptAudience · vibe coderComplexity · 2/5StaleSetup · easy

In one sentence

A calculator for the game Dyson Sphere Program that breaks down complex recipes into their basic ingredients and quantities. It is an incomplete side project with a working foundation for other developers to extend.

Mindmap

mindmap
  root((repo))
    What it does
      Recipe breakdown
      Nested ingredients
      Quantity calculator
    Game context
      Dyson Sphere Program
      Factory optimization
      Production lines
    Tech stack
      TypeScript
      Open source
    Audience
      DSP players
      Factory planners
    Status
      Incomplete project
      Open for contributions

Code map

Detail Auto

An interactive map of this repo's files and how they connect — its source is parsed live in your browser. Click Visualize to build it.

filefunction / class

What do people build with it?

USE CASE 1

Calculate how many basic ingredients like iron and copper you need to produce a target number of complex items per minute.

USE CASE 2

Break down a nested recipe into its full chain of components so you can plan your factory layout.

USE CASE 3

Avoid production bottlenecks by knowing exactly how many smelters or assemblers you need for a goal.

USE CASE 4

Extend the codebase to add more buildings and a full ratio calculator for the game.

What is it built with?

TypeScript

How does it compare?

rockerboo/dyson-perfect-calculator4ssh1/mine-sweeperachawla19/intuitcode-extension
Stars222
LanguageTypeScriptTypeScriptTypeScript
Last pushed2024-12-012026-01-31
MaintenanceStaleQuiet
Setup difficultyeasymoderatemoderate
Complexity2/52/54/5
Audiencevibe codervibe coderdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 5min

Standard TypeScript project with no external dependencies or infrastructure required to run.

No license information is provided, so default copyright restrictions may apply.

So what is it?

Dyson Perfect Calculator is a tool for players of the game Dyson Sphere Program, a factory-building and resource-management game. In games like this, you constantly juggle production lines, if you want to build 100 motors per minute, you need to calculate exactly how much iron, copper, and gear-assembling time that requires. This calculator helps you figure out those numbers so your factory runs smoothly without bottlenecks or idle machines. The tool currently showcases nested recipes, meaning it can break down a complex item into its basic ingredients. When you look up what you want to build, it shows the full chain of components needed and the quantities for each step. However, the project is described as incomplete. The author notes that other calculators already exist for this game that handle the full range of calculations, which reduced their motivation to finish building this one out completely. The audience here is straightforward: Dyson Sphere Program players who want to optimize their factory layouts. Someone planning a large-scale production line might use it to avoid the trial-and-error of guessing how many smelters or assemblers they need for a particular goal. The project is built in TypeScript and is set up for other developers to pick up and contribute to if they want. The author explicitly invites others to give it a try, suggesting the codebase could be extended to include more buildings and a full ratio calculator. It is very much a side project that stalled partway through, but the foundation is there for someone who wants to take it further.

Copy-paste prompts

Prompt 1
Help me extend this Dyson Sphere Program calculator to add a full ratio calculator that suggests how many smelters and assemblers are needed for a production goal.
Prompt 2
Using this TypeScript codebase, add a new recipe chain for a Dyson Sphere Program item so it shows all nested ingredients and their quantities.
Prompt 3
Help me turn this incomplete Dyson Sphere Program recipe calculator into a web app where players can search for any item and see the full breakdown of ingredients needed.
Prompt 4
I want to contribute to this Dyson Sphere Program calculator, help me understand the codebase structure and how nested recipes are implemented so I can add more buildings.

Frequently asked questions

What is dyson-perfect-calculator?

A calculator for the game Dyson Sphere Program that breaks down complex recipes into their basic ingredients and quantities. It is an incomplete side project with a working foundation for other developers to extend.

What language is dyson-perfect-calculator written in?

Mainly TypeScript. The stack also includes TypeScript.

Is dyson-perfect-calculator actively maintained?

Stale — no commits in 1-2 years (last push 2024-12-01).

What license does dyson-perfect-calculator use?

No license information is provided, so default copyright restrictions may apply.

How hard is dyson-perfect-calculator to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is dyson-perfect-calculator for?

Mainly vibe coder.

Open on GitHub → Ask about another repo

This repo across BitVibe Labs

Verify against the repo before relying on details.