rlcode/reinforcement-learning — explained in plain English
Analysis updated 2026-05-18
Study a single self-contained script to understand exactly how one reinforcement learning algorithm works.
Progress from basic Grid World techniques like Q-learning to deep learning methods like DQN and A3C.
See how the same algorithms scale up to play Atari games such as Breakout and Pong from raw pixels.
Use the examples as a reference implementation when building your own reinforcement learning project.
| rlcode/reinforcement-learning | kent0n-li/chatdoctor | pallets/quart | |
|---|---|---|---|
| Stars | 3,631 | 3,631 | 3,632 |
| Language | Python | Python | Python |
| Setup difficulty | moderate | hard | easy |
| Complexity | 3/5 | 4/5 | 2/5 |
| Audience | researcher | researcher | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires Python 3.5 with older TensorFlow 1.0 and Keras versions, plus several scientific Python libraries.
This repository is a collection of short, readable Python examples that teach reinforcement learning, a branch of machine learning where a program learns by trial and error, receiving rewards for good actions and penalties for bad ones. Each algorithm gets its own self-contained file, so you can open one script and see exactly how that technique works without wading through a larger codebase. The examples are organized into four levels of difficulty. The first level uses a simplified grid world, a small map where a virtual agent learns to navigate by trying strategies like policy iteration, value iteration, Q-learning, and a few others. Each name refers to a specific mathematical recipe for deciding what action to take next. The second level applies those ideas to CartPole, a classic test where a program tries to balance a pole on a moving cart. Here the examples introduce deeper techniques: Deep Q Network (DQN), Double DQN, Policy Gradient, Actor-Critic, and Asynchronous Advantage Actor-Critic (A3C). These combine the trial-and-error learning approach with neural networks, which let the program handle more complex situations. The third level moves to Atari video games like Breakout and Pong, showing how the same algorithms can learn to play from raw screen pixels. A fourth section covering OpenAI Gym environments is listed as work in progress. To run any example you need Python 3.5, TensorFlow, Keras, and a handful of standard scientific libraries. Installation is a single pip command. The project is maintained by a small team and welcomes pull requests and issue reports.
A collection of minimal, one-file-per-algorithm Python examples teaching reinforcement learning, from Grid World basics up to Atari games.
Mainly Python. The stack also includes Python, TensorFlow, Keras.
No license terms are stated in the README.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly researcher.
This repo across BitVibe Labs
Verify against the repo before relying on details.