realm/realmpop — explained in plain English
Analysis updated 2026-07-21 · repo last pushed 2017-08-20
Learn how to build a real-time two-player mobile game with synced data.
Evaluate Realm's real-time sync by playing a live game across two phones.
Run a local multiplayer demo with a web leaderboard for a stakeholder demo.
Use as a reference for wiring a Node.js server to iOS and Android clients.
| realm/realmpop | bigchuidw3/spring-ai-agentx | kcpeppe/gcsee-jma | |
|---|---|---|---|
| Stars | 39 | 37 | 42 |
| Language | Java | Java | Java |
| Last pushed | 2017-08-20 | — | — |
| Maintenance | Dormant | — | — |
| Setup difficulty | hard | moderate | moderate |
| Complexity | 4/5 | 4/5 | 2/5 |
| Audience | developer | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires installing the Realm Mobile Platform, creating admin and game-user accounts, generating credential files, configuring a shell script with IP and file paths, plus CocoaPods for iOS and Android Studio for Android.
RealmPop is a simple, real-time two-player mobile game where you race against an opponent to clear a board of numbered bubbles by tapping them in descending order. Tap the highest available number each time to clear it, and whoever finishes first or outlasts their opponent wins. If you tap the wrong number, you lose the round instantly. If you take more than 60 seconds, you also lose. The game exists primarily as a demo for the Realm Mobile Platform, a service for building real-time apps that sync data between devices. Behind the scenes, a small server-side component handles custom game logic, and there is a web-based high scores board that updates as games are played and won. The project includes full client apps for both iOS and Android, plus a Node.js server piece that ties everything together. This would appeal to someone learning how to build real-time multi-player mobile games or anyone evaluating Realm's sync capabilities. A typical use case: you are a founder or PM curious about how a live two-player game feels when powered by a real-time database backend. You can run the whole thing locally on a Mac, deploy the iOS or Android app to your phone, and play against someone else on your local network while watching scores populate on a web leaderboard. Setting it up is fairly involved. You need to install Realm's server platform, create admin and game-user accounts, generate credential files, and configure a shell script with the right file paths and your machine's IP address. The iOS app requires CocoaPods dependencies, and the Android app is built through Android Studio. The README does not go into detail about gameplay strategy beyond the basic rules, it is really a developer walkthrough for wiring up the full stack rather than a player-facing guide.
A real-time two-player mobile bubble-popping game (iOS and Android) that demos the Realm Mobile Platform's data sync. Includes a Node.js server and a web leaderboard that updates live as games are played.
Mainly Java. The stack also includes Java, Node.js, Realm Mobile Platform.
Dormant — no commits in 2+ years (last push 2017-08-20).
The explanation does not mention a license, so usage terms are unknown.
Setup difficulty is rated hard, with roughly 1h+ to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.