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What is codex-usage-game?

petergpt/codex-usage-game — explained in plain English

Analysis updated 2026-05-18

0HTMLAudience · generalComplexity · 1/5LicenseSetup · easy

In one sentence

A tiny 60-second browser arcade game disguised as a Codex usage chart, built entirely by an AI in 30 minutes.

Mindmap

mindmap
  root((repo))
    What it does
      Ride contour lines
      Dodge signals
      Phase through danger
      Survive 60 seconds
    Tech stack
      HTML
      JavaScript
    Use cases
      Quick browser game
      AI-built demo
    Audience
      Casual players
      Developers

Code map

Detail Auto

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filefunction / class

What do people build with it?

USE CASE 1

Play a quick 60-second arcade game directly in your browser.

USE CASE 2

See an example of a full game built by an AI model from a single screenshot.

USE CASE 3

Fork the MIT-licensed project to build your own chart-themed mini game.

What is it built with?

HTMLJavaScript

How does it compare?

petergpt/codex-usage-game100/rutgers-pbl-dining-2015a15n/a15n_old
Stars0
LanguageHTMLHTMLHTML
Last pushed2015-12-012016-06-18
MaintenanceDormantDormant
Setup difficultyeasyeasyeasy
Complexity1/51/51/5
Audiencegeneralgeneralgeneral

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 5min

Playable directly in a browser via the hosted GitHub Pages link.

So what is it?

FAULTLINE, subtitled Ride the Echo, is a tiny arcade style game that hides inside what looks like a Codex usage chart. It is playable directly in a browser, and the whole idea started as a joke about how a usage graph on a screen could double as a game board. The concept is simple. You ride along living contour lines on the chart, dodging broken signals as you go and collecting echoes along the way. When you get boxed in with nowhere left to move, you can use a phase pulse to slip through danger instead of getting stuck. The goal is to survive for sixty seconds, at which point the transmission is considered restored and you have won the round. Controls are kept minimal so anyone can pick it up immediately. You move between the contour lines using the up and down arrow keys or the W and S keys, and you press space or tap the screen to phase through danger. You can also drag to choose which contour line to move onto. The project credits its idea to an original social media post from a user named thsottiaux, who shared a screenshot of a real Codex usage chart that sparked the idea of turning it into a playable game. The README includes that original chart image side by side with the finished game concept. Notably, the entire game was designed, built, and polished by an AI system called GPT-5.6-Sol-Ultra in about 30 minutes, starting only from that screenshot, with a person then publishing the result. The project is small, written in HTML, and released under the MIT license, so anyone can view, copy, or build on it freely.

Copy-paste prompts

Prompt 1
Explain how the contour dodging and phase pulse mechanics work in this game.
Prompt 2
Show me how to run this game locally from the HTML source.
Prompt 3
Help me build my own mini arcade game inspired by a chart, like this one was.

Frequently asked questions

What is codex-usage-game?

A tiny 60-second browser arcade game disguised as a Codex usage chart, built entirely by an AI in 30 minutes.

What language is codex-usage-game written in?

Mainly HTML. The stack also includes HTML, JavaScript.

How hard is codex-usage-game to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is codex-usage-game for?

Mainly general.

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