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What is uicons.js?

mygod/uicons.js — explained in plain English

Analysis updated 2026-08-04 · repo last pushed 2026-07-21

1Audience · developerComplexity · 2/5ActiveSetup · easy

In one sentence

A lightweight JavaScript library that maps Pokémon GO game data, like Pokémon IDs, weather, and raid levels, to the correct custom icon file from a UICONS repository, so you don't have to hand-code the mapping yourself.

Mindmap

mindmap
  root((repo))
    What it does
      Maps data to icons
      No rendering or caching
      Browser and server
    Tech stack
      JavaScript
      UICONS standard
      IntelliSense support
    Use cases
      Community map sites
      Raid trackers
      Game data dashboards
    Audience
      Pokemon GO tool builders
      Map project developers
    Setup
      Point at icon repo
      Remote or local index

Code map

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filefunction / class

What do people build with it?

USE CASE 1

Build a Pokémon GO community map site that displays the correct monster icons based on ID, form, costume, and shiny status.

USE CASE 2

Create a raid tracker dashboard that shows the right raid egg icon for each raid level and hatch state.

USE CASE 3

Develop a weather overlay for a game map that pulls the matching weather icon for each condition.

What is it built with?

JavaScriptNode.jsUICONS

How does it compare?

mygod/uicons.js0xallam/posthog0xallam/search-engine
Stars111
LanguagePythonC++
Last pushed2026-07-212026-03-262023-08-23
MaintenanceActiveMaintainedDormant
Setup difficultyeasymoderatehard
Complexity2/53/53/5
Audiencedeveloperpm founderdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 5min

Requires access to a compatible UICONS repository (icon files plus an index) to point the library at.

No license information is provided in the repository, so default copyright restrictions may apply.

So what is it?

uicons.js is a JavaScript helper for anyone building apps or websites that need to display custom game icons, specifically, icons following the UICONS standard. Think of it as a shortcut: instead of writing repetitive code to figure out which image file to show for a given Pokémon, gym, or weather condition, this library handles that mapping for you. It's built with Pokémon GO-style map projects in mind, based on the types of icons it supports. At a high level, you install the package, create an instance pointing at a UICONS repository (a collection of icon files and an index that describes them), and then call simple methods like uicons.pokemon(...) or uicons.weather(...). You pass in the relevant details, say, a Pokémon's ID, form, costume, and whether it's shiny, and the library returns the correct icon reference. You can either let it fetch the index file for you (remote mode) or pass in the index data yourself if you already have it loaded. It works both in the browser and on a server, and it doesn't care what file format your icons use. This would appeal to developers building Pokémon GO companion tools, community map sites, raid trackers, or portfolio projects that visualize game data. If you're building a dashboard that shows nearby raids, for example, you'd use this to quickly pull up the right raid egg icon based on the raid level and whether it's hatched. The included IntelliSense support means your code editor can suggest the right parameters as you type, which cuts down on typos and guesswork around which arguments each method needs. The project is straightforward and focused. It doesn't do anything beyond icon resolution, no rendering, no caching, no UI components. That narrow scope is a strength if you want something lightweight to drop into an existing project, though it does assume you already have access to a compatible icon repository to point it at.

Copy-paste prompts

Prompt 1
I have a UICONS repository URL. Show me how to install uicons.js, create an instance pointing at that repository, and call uicons.pokemon with a Pokemon ID, form, costume, and shiny flag to get the correct icon.
Prompt 2
Help me use uicons.js to fetch raid egg icons for a Pokemon GO raid tracker. I need to pass in the raid level and whether the egg has hatched, show me the method call and how to handle the returned icon reference in my dashboard.
Prompt 3
I already have UICONS index data loaded as a JSON object in my app. How do I pass that into uicons.js so it skips the remote fetch and uses my local index data instead?
Prompt 4
Set up uicons.js in a Node.js server environment. Show me how to create an instance, load an index from a remote UICONS repository, and call the weather method for different weather conditions.

Frequently asked questions

What is uicons.js?

A lightweight JavaScript library that maps Pokémon GO game data, like Pokémon IDs, weather, and raid levels, to the correct custom icon file from a UICONS repository, so you don't have to hand-code the mapping yourself.

Is uicons.js actively maintained?

Active — commit in last 30 days (last push 2026-07-21).

What license does uicons.js use?

No license information is provided in the repository, so default copyright restrictions may apply.

How hard is uicons.js to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is uicons.js for?

Mainly developer.

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