whatisgithub

What is super-asteroids-super-spacewar?

mseyne/super-asteroids-super-spacewar — explained in plain English

Analysis updated 2026-07-04 · repo last pushed 2016-03-25

Audience · vibe coderComplexity · 2/5DormantSetup · easy

In one sentence

A game development tutorial that teaches you how to build two classic arcade games, Spacewar and Asteroids, using the Superpowers game engine. The repo contains the finished reference code for the step-by-step lessons.

Mindmap

mindmap
  root((repo))
  What it does
    Recreates Spacewar
    Recreates Asteroids
    Step-by-step lessons
  Tech stack
    Superpowers engine
    TypeScript
  Use cases
    Learn game development
    Study classic arcade games
    Practice with Superpowers
  Audience
    Beginners in game dev
    Hobbyists
    Hands-on learners
  Content
    English and French
    Tutorial reference code
Click or tap to explore — scroll the page freely

Code map

Detail Auto

An interactive map of this repo's files and how they connect — its source is parsed live in your browser. Click Visualize to build it.

filefunction / class

What do people build with it?

USE CASE 1

Follow along with the tutorial to build Spacewar and Asteroids from scratch using the Superpowers engine.

USE CASE 2

Study the finished reference code to understand how movement, collision, and player input work in a basic game.

USE CASE 3

Explore classic arcade game mechanics by examining how two early computer games were structured under the hood.

What is it built with?

SuperpowersTypeScript

How does it compare?

mseyne/super-asteroids-super-spacewar0xhassaan/nn-from-scratch0xzgbot/hermes-comfyui-skills
Stars00
LanguagePython
Last pushed2016-03-25
MaintenanceDormant
Setup difficultyeasymoderateeasy
Complexity2/54/51/5
Audiencevibe coderdeveloperdesigner

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 30min

You need to install the Superpowers game engine and load this repo as a project, but the README does not provide specific setup or prerequisite instructions.

No license information is provided in the repository, so usage rights are unclear.

So what is it?

This repository contains the code for a game development tutorial called "Super Asteroids and Super Spacewar." It's part of a series of tutorials built around a game engine called Superpowers, and the pitch is simple: you learn how to make games by recreating two early arcade classics. If you've ever wanted to understand how a basic game is put together, this walks you through it step by step. At a high level, the project recreates two games. "Spacewar" is one of the earliest computer games ever made, two ships flying around a star, trying to shoot each other. "Asteroids" is the familiar arcade game where you blast incoming space rocks and avoid crashing into them. By following along, you build both from scratch, which means learning how the underlying game engine handles things like movement, collision, and player input without needing to figure it all out on your own. The audience here is someone who wants to learn game development in a hands-on way rather than reading abstract documentation. A beginner poking around the Superpowers engine for the first time, or a hobbyist curious about how classic arcade games actually worked under the hood, would get the most out of it. It's a practical entry point rather than a production tool, you're building a tutorial project, not shipping a commercial game. The README itself is minimal. It announces the tutorial, notes that the content is available in both English and French, and doesn't go into further detail about setup, prerequisites, or what specific topics each lesson covers. You'd be expected to jump into the actual tutorial materials on the Superpowers site to follow along, with this repo serving as the finished reference code.

Copy-paste prompts

Prompt 1
I want to follow the Super Asteroids and Super Spacewar tutorial using the Superpowers game engine. Walk me through how to set up the Superpowers engine and open this reference project so I can start building along with the lessons.
Prompt 2
Using the Superpowers game engine and this Super Asteroids tutorial repo as a reference, help me recreate the Spacewar game step by step, starting with two ships that can fly around a star and shoot at each other.
Prompt 3
Help me build the Asteroids game from this Superpowers tutorial. Start with player ship movement and shooting, then add floating asteroids, collision detection, and rock splitting when shot.
Prompt 4
I'm a beginner looking at this Superpowers tutorial repo. Explain how the finished Spacewar and Asteroids code handles player input and collision detection so I can understand the patterns before building my own game.

Frequently asked questions

What is super-asteroids-super-spacewar?

A game development tutorial that teaches you how to build two classic arcade games, Spacewar and Asteroids, using the Superpowers game engine. The repo contains the finished reference code for the step-by-step lessons.

Is super-asteroids-super-spacewar actively maintained?

Dormant — no commits in 2+ years (last push 2016-03-25).

What license does super-asteroids-super-spacewar use?

No license information is provided in the repository, so usage rights are unclear.

How hard is super-asteroids-super-spacewar to set up?

Setup difficulty is rated easy, with roughly 30min to a first successful run.

Who is super-asteroids-super-spacewar for?

Mainly vibe coder.

Open on GitHub → Ask about another repo

This repo across BitVibe Labs

Verify against the repo before relying on details.