mseyne/super-asteroids-super-spacewar — explained in plain English
Analysis updated 2026-07-04 · repo last pushed 2016-03-25
Follow along with the tutorial to build Spacewar and Asteroids from scratch using the Superpowers engine.
Study the finished reference code to understand how movement, collision, and player input work in a basic game.
Explore classic arcade game mechanics by examining how two early computer games were structured under the hood.
| mseyne/super-asteroids-super-spacewar | 0xhassaan/nn-from-scratch | 0xzgbot/hermes-comfyui-skills | |
|---|---|---|---|
| Stars | — | 0 | 0 |
| Language | — | Python | — |
| Last pushed | 2016-03-25 | — | — |
| Maintenance | Dormant | — | — |
| Setup difficulty | easy | moderate | easy |
| Complexity | 2/5 | 4/5 | 1/5 |
| Audience | vibe coder | developer | designer |
Figures from each repo's GitHub metadata at analysis time.
You need to install the Superpowers game engine and load this repo as a project, but the README does not provide specific setup or prerequisite instructions.
This repository contains the code for a game development tutorial called "Super Asteroids and Super Spacewar." It's part of a series of tutorials built around a game engine called Superpowers, and the pitch is simple: you learn how to make games by recreating two early arcade classics. If you've ever wanted to understand how a basic game is put together, this walks you through it step by step. At a high level, the project recreates two games. "Spacewar" is one of the earliest computer games ever made, two ships flying around a star, trying to shoot each other. "Asteroids" is the familiar arcade game where you blast incoming space rocks and avoid crashing into them. By following along, you build both from scratch, which means learning how the underlying game engine handles things like movement, collision, and player input without needing to figure it all out on your own. The audience here is someone who wants to learn game development in a hands-on way rather than reading abstract documentation. A beginner poking around the Superpowers engine for the first time, or a hobbyist curious about how classic arcade games actually worked under the hood, would get the most out of it. It's a practical entry point rather than a production tool, you're building a tutorial project, not shipping a commercial game. The README itself is minimal. It announces the tutorial, notes that the content is available in both English and French, and doesn't go into further detail about setup, prerequisites, or what specific topics each lesson covers. You'd be expected to jump into the actual tutorial materials on the Superpowers site to follow along, with this repo serving as the finished reference code.
A game development tutorial that teaches you how to build two classic arcade games, Spacewar and Asteroids, using the Superpowers game engine. The repo contains the finished reference code for the step-by-step lessons.
Dormant — no commits in 2+ years (last push 2016-03-25).
No license information is provided in the repository, so usage rights are unclear.
Setup difficulty is rated easy, with roughly 30min to a first successful run.
Mainly vibe coder.
This repo across BitVibe Labs
Verify against the repo before relying on details.