mister91jiao/convertuanjietounity — explained in plain English
Analysis updated 2026-05-18
Migrate a game project from Tuanjie Engine back to Unity
Fix broken GUID references in .meta files after switching engines
Repair asset folders that are on disk but missing from the Unity Project window
Convert Tuanjie scene files to the .unity format Unity expects
| mister91jiao/convertuanjietounity | biplobsarker/umbrella-hwid | changcheng967/fh6-allinone-trainer | |
|---|---|---|---|
| Stars | 18 | 18 | 18 |
| Language | C# | C# | C# |
| Setup difficulty | moderate | easy | easy |
| Complexity | 3/5 | 2/5 | — |
| Audience | developer | general | general |
Figures from each repo's GitHub metadata at analysis time.
Must be installed and run inside Tuanjie Engine before switching the project to Unity.
This is a Unity Editor Package that helps game developers migrate projects from Tuanjie Engine back to Unity. Tuanjie is a Chinese-market game engine that shares a lot of DNA with Unity, so projects built in it look similar but have internal differences that prevent them from opening cleanly in Unity without conversion work. This tool automates that conversion step. The package handles three specific technical problems that come up during migration. First, it fixes the GUID identifiers embedded in .meta files, which are the hidden tracking files Unity uses to know which asset is which. Second, it repairs the parent-child relationships in the asset database, which resolves a frustrating situation where folders exist on disk but do not appear in the Unity Project window. Third, it renames scene files from the .scene extension used by Tuanjie to the .unity extension that Unity expects, updating the accompanying .meta files to match. Installation works through Tuanjie's built-in Package Manager. You open the Package Manager window, choose the option to add a package from a git URL, and paste in the repository address. The package must be installed inside Tuanjie, not Unity, because it runs as a conversion step before you switch engines. The recommended workflow is to commit or back up your Tuanjie project first, then open the project copy in Tuanjie, install this package, and run the conversion tool from the Tools menu. After conversion completes, you open the result in Unity and do any follow-up work: resolving package errors, rebaking any scenes that need it, rebuilding AssetBundles, and checking Android build settings if that is a target platform. Detailed documentation is included in the package's Documentation folder. The author also maintains a separate open-source project focused on Unity asset loading strategies, linked from the README.
A Unity Editor package that automates migrating game projects from the Tuanjie engine back to Unity.
Mainly C#. The stack also includes C#, Unity, Tuanjie Engine.
License terms are not stated in the explanation, so treat usage rights as unclear until you check the repository directly.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.