Play an in-development survival and building game on Android.
Follow along as a solo developer builds a Java based sandbox game.
Study how core game systems like crafting, inventory, and day and night cycles are structured in Java.
| maikots/tylenkraft | asutosh936/job-finder-app | asutosh936/spring-boot | |
|---|---|---|---|
| Stars | 0 | 0 | — |
| Language | Java | Java | Java |
| Last pushed | — | — | 2016-07-02 |
| Maintenance | — | — | Dormant |
| Setup difficulty | moderate | moderate | moderate |
| Complexity | 3/5 | 2/5 | 3/5 |
| Audience | general | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
The game itself is still under active development with many features unfinished.
TylenKraft is a survival, exploration, and building game being made from scratch in Java for Android. The README, written in Portuguese, describes it as a sandbox game inspired by classic survival and mining games, where the goal is to let a player explore a world, gather resources, build structures, and grow their character over time. The whole project is built in Java, with the developer focused on performance, clean code organization, and making sure it runs well on Android phones. The README lists a long set of planned features rather than confirmed finished ones: a procedurally generated world, mining, resource gathering, building structures, an inventory, an item system, a crafting system, a day and night cycle, dynamic weather, creatures, a health system, a hunger system, mobile performance optimizations, automatic saving, sound and music, and an Android friendly interface. The project explicitly states it is still under development, and many of these systems are being implemented and may still change. The code is organized so each game system has its own section, which the developer says should make it easier to add new features later without breaking the rest of the project. Stated goals include building the whole game in Java, keeping the code well organized, achieving good performance on phones, and growing the project over time through new versions. Development currently targets Android only, though other platforms may be considered later. It is being built by a single person right now, and the README welcomes suggestions, ideas, and feedback from others. The project is released under the MIT license, with the full terms available in the repository's LICENSE file. The README ends with a thank you to visitors and an invitation to star the repository to follow its progress.
A survival, mining, and building sandbox game for Android, being built from scratch in Java by a solo developer.
Mainly Java. The stack also includes Java, Android.
Use freely for any purpose, including commercial use, as long as you keep the copyright notice.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly general.
This repo across BitVibe Labs
Verify against the repo before relying on details.