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What is subnautica-ii-coop-client?

maglin-jenebellah/subnautica-ii-coop-client — explained in plain English

Analysis updated 2026-05-18

185Audience · generalComplexity · 3/5Setup · moderate

In one sentence

A BepInEx mod that adds peer-to-peer cooperative multiplayer to the survival game Subnautica 2.

Mindmap

mindmap
  root((repo))
    What it does
      Coop multiplayer mod
      Syncs world state
      Scales difficulty
    Tech stack
      BepInEx
      Unity IL2CPP
      WebRTC
    Use cases
      Play Subnautica 2 with friends
      Host peer sessions
      Generate lore with AI
    Audience
      Gamers
      Modders
      Steam Deck users

Code map

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filefunction / class

What do people build with it?

USE CASE 1

Host a cooperative Subnautica 2 session and share a code so friends can join.

USE CASE 2

Play a synced two to four player survival session with shared bases and inventory.

USE CASE 3

Tune difficulty settings like resource, oxygen, and creature spawn multipliers for a group.

USE CASE 4

Turn on optional OpenAI or Claude narration for extra in-game lore text.

What is it built with?

BepInExUnityWebRTCJSON

How does it compare?

maglin-jenebellah/subnautica-ii-coop-client23k65a1408/create-aeronautics-skywards8015238355/mm2-analytics-dashboard-2026
Stars185185185
Setup difficultymoderatemoderatemoderate
Complexity3/53/52/5
Audiencegeneralgeneralgeneral

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · moderate Time to first run · 30min

Requires installing BepInEx 6.0.x first, then copying plugin files into the game's BepInEx folder.

No license information is stated in the README.

So what is it?

Deep Synergy Multiplayer Mod is a BepInEx plugin that adds cooperative multiplayer to Subnautica 2, a survival exploration game. It is built on the BepInEx modding framework and hooks into the game's Unity runtime without modifying game files, so mod updates stay compatible with new patches. The mod synchronizes what happens in the game world across players: item pickups, base construction, and creature behavior are timestamped and resolved so that players see the same base and world state instead of conflicting versions. It also adjusts difficulty as players join or leave, changing how often creatures spawn and how quickly resources and oxygen deplete based on the number of people in a session. For connecting players, the mod uses peer to peer networking, specifically NAT punch through and WebRTC, rather than a central login server. One player hosts a session, generates a code, and shares it with others to join. Inventory data is tracked and verified between peers using a hashing method, and if the host disconnects, the session can continue on another player's machine without losing progress. Setup involves installing BepInEx 6.0.x for Subnautica 2, downloading the mod, and copying its plugin files into the BepInEx plugins folder. Configuration happens through a JSON file where you set things like session name, maximum players, resource and oxygen multipliers, and whether PvP or friendly fire is enabled. The config also has an optional section for connecting OpenAI or Claude to generate in-game narration or lore text. Minimum requirements include 8 GB of RAM, a GTX 1060 or RX 580 graphics card, and 300 MB of storage for the mod plus 15 GB for the base game, running on Windows, macOS, or Linux including Steam Deck. It works over a peer to peer network connection rather than dedicated servers, and does not require an account login or admin privileges to run.

Copy-paste prompts

Prompt 1
Walk me through installing BepInEx and Subnautica-II-Coop-Client step by step.
Prompt 2
Help me write a synergy_profile.json config for a 4 player session with PvP disabled.
Prompt 3
Explain how host migration works in Subnautica-II-Coop-Client if the host disconnects.
Prompt 4
What hardware do I need to run a 4 player Subnautica-II-Coop-Client session smoothly?

Frequently asked questions

What is subnautica-ii-coop-client?

A BepInEx mod that adds peer-to-peer cooperative multiplayer to the survival game Subnautica 2.

What license does subnautica-ii-coop-client use?

No license information is stated in the README.

How hard is subnautica-ii-coop-client to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is subnautica-ii-coop-client for?

Mainly general.

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