whatisgithub

What is unity3dtraining?

killop/unity3dtraining — explained in plain English

Analysis updated 2026-08-08 · repo last pushed 2020-09-30

7Audience · developerComplexity · 2/5DormantSetup · easy

In one sentence

A personal practice repository with 53 folders of Unity game development examples, from mini-games to technical studies on pathfinding, physics, design patterns, and more. It's a public notebook of solved problems and reference implementations for learning Unity.

Mindmap

mindmap
  root((repo))
    What it does
      53 topic folders
      Mini-game demos
      Technical studies
    Game topics
      Pathfinding
      Physics and cameras
      Character outfit swapping
    Engineering
      Memory pooling
      Design patterns
      Automated testing
    Career resources
      CI and servers
      SDK integration
      Job-seeking advice
    Audience
      Unity beginners
      Game dev learners

Code map

Detail Auto

An interactive map of this repo's files and how they connect — its source is parsed live in your browser. Click Visualize to build it.

filefunction / class

What do people build with it?

USE CASE 1

Browse the pathfinding folder to see a working implementation of enemy navigation in Unity.

USE CASE 2

Explore the dynamic bone physics demo to understand how flowing hair and clothing effects work.

USE CASE 3

Study mini-game examples like a 3D runner or space shooter to learn common game mechanics.

USE CASE 4

Reference the design patterns and memory pooling folders for Unity performance optimization techniques.

What is it built with?

UnityC#

How does it compare?

killop/unity3dtraining0x-shadow/crewtrack0xdevalias/go-burp-rest
Stars777
LanguageC++Go
Last pushed2020-09-302018-03-16
MaintenanceDormantDormant
Setup difficultyeasymoderatemoderate
Complexity2/53/52/5
Audiencedevelopergeneraldeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 30min

Requires installing the Unity editor and C# development environment to open and run any of the project folders.

No license information is provided, so default copyright applies and the code cannot be freely reused without permission from the author.

So what is it?

Unity3DTraining is a sprawling, personal practice repository created by a Unity game developer as a place to experiment with and document a huge range of Unity game development topics. Think of it as a developer's public notebook or a "kitchen sink" project where they've built small demos, studied third-party plugins, and written up research on nearly every aspect of making games with Unity. The repository is organized into 53 folders, each covering a different topic. The projects range from complete mini-games (like a 3D runner, a space shooter, a fruit-slicing game, and even a Minecraft clone) to focused technical studies on things like pathfinding, physics, camera management, and character outfit-swapping. It also includes investigations into broader engineering concerns such as memory pooling, software design patterns, localization, automated testing, and hot-updating (a technique for pushing game updates without requiring an app store download). This project would be useful to anyone learning Unity development who wants to see practical examples of how specific features are implemented. A beginner struggling with pathfinding, for example, could browse that folder to see a working implementation. Someone curious about how dynamic bone physics create the flowing hair and clothing effects seen in games could explore that specific demo. It serves as a catalog of solved problems and reference implementations. The breadth of topics also reflects the realities of game development, touching on areas beyond just gameplay code. There are folders dedicated to continuous integration, server development resources, SDK integration, and even job-seeking advice, showing that the creator treated this as a comprehensive career and skill-building exercise. The README does not go into detail on the implementation specifics of individual folders, so you would need to browse each one directly to understand what is there.

Copy-paste prompts

Prompt 1
Help me set up Unity and open one of the mini-game folders from this Unity3DTraining repository so I can play and modify a 3D runner game in the Unity editor.
Prompt 2
Walk me through the pathfinding implementation in this Unity3DTraining repo and explain how to adapt it for enemies in my own Unity game.
Prompt 3
Explain how the dynamic bone physics demo in this repo creates flowing hair and clothing effects, and help me apply the same technique to a character in my project.
Prompt 4
Show me how to use the memory pooling and design patterns examples from this repo to optimize performance in my Unity game.
Prompt 5
Help me navigate the 53 folders in this Unity3DTraining repository and pick the 5 most useful ones for a beginner learning Unity game development.

Frequently asked questions

What is unity3dtraining?

A personal practice repository with 53 folders of Unity game development examples, from mini-games to technical studies on pathfinding, physics, design patterns, and more. It's a public notebook of solved problems and reference implementations for learning Unity.

Is unity3dtraining actively maintained?

Dormant — no commits in 2+ years (last push 2020-09-30).

What license does unity3dtraining use?

No license information is provided, so default copyright applies and the code cannot be freely reused without permission from the author.

How hard is unity3dtraining to set up?

Setup difficulty is rated easy, with roughly 30min to a first successful run.

Who is unity3dtraining for?

Mainly developer.

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