kickstarter/android-oss — explained in plain English
Analysis updated 2026-06-26
Study how a real production Android app wires together view models, RxJava streams, and UI components.
Use the project structure and patterns as a reference when building your own Kotlin Android app.
Learn how reactive programming with RxJava is applied throughout an Android app's UI layer.
See how a professional mobile team handles mock data, environment configuration, and local development setup.
| kickstarter/android-oss | mygod/vpnhotspot | drakeet/multitype | |
|---|---|---|---|
| Stars | 5,783 | 5,787 | 5,766 |
| Language | Kotlin | Kotlin | Kotlin |
| Setup difficulty | moderate | hard | easy |
| Complexity | 3/5 | 4/5 | 2/5 |
| Audience | developer | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
Requires Android Studio, JDK, and running make bootstrap to configure the environment before opening in the IDE.
This repository contains the full source code for Kickstarter's official Android application, released publicly as an open-source project. The README frames it as an educational resource: Kickstarter's mobile engineering team made the code available so other developers could see how a real production app is structured, what patterns and libraries were chosen, and how the team approaches ongoing development. The app is written in Kotlin and uses RxJava, a library for reactive programming. Reactive programming is an approach where an application responds to streams of events and data changes in a structured, composable way, rather than writing explicit step-by-step instructions for each interaction. The view models in this project apply this pattern throughout to connect UI behavior to underlying logic. Getting the app running locally requires cloning the repository, installing Android Studio and the JDK, then running a setup command (make bootstrap) to configure the development environment. After that, the project can be imported into Android Studio and launched on an emulator or physical device. The app runs against mock data in this configuration, so no real Kickstarter account or credentials are needed. The README is intentionally brief: the main value is in reading the source code itself. A separate repository called native-docs holds additional written documentation. Bug reports and feedback are handled through GitHub issues. Kickstarter's iOS app is also open source and available in a separate repository written in Swift. The Android app is licensed under Apache 2.0.
The full source code of Kickstarter's official Android app, released publicly so developers can study how a real production app is structured, tested, and maintained.
Mainly Kotlin. The stack also includes Kotlin, Android, RxJava.
Use freely for any purpose including commercial projects under the Apache 2.0 license, keeping the copyright notice.
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.