keijiro/aia-extensions — explained in plain English
Analysis updated 2026-07-28 · repo last pushed 2026-06-22
Type Japanese messages into Unity AI Assistant without them being sent prematurely.
Extract and review past AI conversation logs from Unity's hidden chat history file.
Let the AI Assistant inspect your game's camera framing and UI without hitting Play.
Fix disappearing Japanese characters on macOS by swapping to a compatible font.
| keijiro/aia-extensions | codymullins/starling | cross-yanzheng/vocab-roguelike | |
|---|---|---|---|
| Stars | 16 | 16 | 16 |
| Language | C# | C# | C# |
| Last pushed | 2026-06-22 | — | — |
| Maintenance | Maintained | — | — |
| Setup difficulty | easy | moderate | easy |
| Complexity | 2/5 | 5/5 | 2/5 |
| Audience | developer | developer | general |
Figures from each repo's GitHub metadata at analysis time.
Installed as a standard Unity package via Unity's Package Manager, no external dependencies or infra required.
AIA Extensions is a custom add-on package for Unity AI Assistant, the built-in AI helper inside the Unity game engine. It fixes a handful of practical annoyances and adds a few capabilities that the AI Assistant doesn't have on its own. If you use Unity's AI chat feature day-to-day, this package makes that experience smoother, especially if you work with Japanese text. The package includes several tools. One is a proxy window that lets you type Japanese text properly, since the AI Assistant has known bugs where pressing Enter to confirm Japanese characters accidentally sends your message before you're done typing. Another tool pulls conversation logs out of a hidden file so you can review what you and the AI discussed. A third lets the AI look at your game's visual output, checking things like camera framing and on-screen UI without you needing to hit Play. There's also a font fix that swaps in a Japanese-friendly font to prevent characters from disappearing on macOS. The primary audience is Unity developers who rely on the AI Assistant and run into these friction points, particularly those working in Japanese. For example, if you've ever lost a half-written message because the AI Assistant fired it off while you were still composing Japanese text, the proxy window solves that. If you need to share or revisit a past AI conversation, the extractor gives you the full log in usable form. The project is built as a standard Unity package, installed through Unity's Package Manager. Notably, several of its features are direct responses to tracked bugs in Unity itself, meaning these are real gaps in the editor that Unity hasn't fixed yet. The package works around them rather than waiting for official patches.
A Unity add-on that fixes annoyances in Unity's built-in AI Assistant, including Japanese text input bugs, conversation log export, and game view analysis without entering Play mode.
Mainly C#. The stack also includes C#, Unity Editor, Unity Package Manager.
Maintained — commit in last 6 months (last push 2026-06-22).
No license information is provided in the explanation, so the default copyright terms apply and usage rights are unknown.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.