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What is two.js?

jonobr1/two.js — explained in plain English

Analysis updated 2026-06-24

8,620JavaScriptAudience · developerComplexity · 2/5Setup · easy

In one sentence

JavaScript library for drawing 2D shapes and animations in the browser using one set of instructions that works with SVG, Canvas, or WebGL without changing your code.

Mindmap

mindmap
  root((two.js))
    What it does
      2D shape drawing
      Animation loop
      Renderer switching
    Renderers
      SVG
      Canvas
      WebGL
    Environments
      Browser
      Node.js server
    Audience
      Web developers
      Creative coders
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Code map

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filefunction / class

What do people build with it?

USE CASE 1

Build an animated logo or interactive graphic for a website without learning separate SVG or Canvas APIs.

USE CASE 2

Add a spinning or bouncing animation to a React component using the ES6 module import.

USE CASE 3

Generate PNG image files on a server with Node.js using the same drawing code that runs in the browser.

USE CASE 4

Prototype a 2D visualization that can switch between SVG and WebGL rendering without rewriting drawing logic.

What is it built with?

JavaScriptSVGCanvasWebGLNode.js

How does it compare?

jonobr1/two.jsflutterchina/flutter-in-actionreact-toolbox/react-toolbox
Stars8,6208,6208,620
LanguageJavaScriptJavaScriptJavaScript
Setup difficultyeasyeasymoderate
Complexity2/51/52/5
Audiencedeveloperdeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 5min

So what is it?

Two.js is a JavaScript library for drawing two-dimensional shapes and animations in a web browser. The core idea is that you write one set of drawing instructions and Two.js handles the actual rendering in whichever technology you choose: SVG (the vector format browsers use natively), HTML5 Canvas, or WebGL (the GPU-accelerated graphics layer). Switching between those three output modes does not require changing your drawing code. To use it, you include the library in an HTML page, create a Two instance, and then use its methods to make shapes. The README shows a short example where a rectangle is drawn in the center of the screen and then rotated slightly on every frame, producing a spinning animation. The library manages the animation loop for you, you just write what should change on each frame. The library can also run on a server (outside of a browser) using a companion package called Node Canvas. In that mode, you can use the same drawing API to produce image files, which is useful for generating graphics automatically without a browser involved. Two.js can be installed from npm, downloaded as a single prebuilt file, or compiled from source if you want a smaller file by including only the renderers you need. As of version 0.7.5 it supports ES6 module imports, so it fits into modern JavaScript build setups using tools like webpack or esbuild, as well as frameworks like React. The project has been maintained since 2012. Its documentation lives on a companion website generated from the source code and from Markdown files in the repository. The library is available on npm under the name two.js.

Copy-paste prompts

Prompt 1
Using two.js, create a bouncing ball animation inside a div on my webpage, show me the full HTML and JS.
Prompt 2
How do I use two.js with React to draw an animated SVG shape that plays when the component mounts?
Prompt 3
Write a Node.js script using two.js and node-canvas to generate a PNG file of a bar chart from an array of numbers.
Prompt 4
Show me how to switch my existing two.js sketch from SVG renderer to WebGL renderer and what I need to change.

Frequently asked questions

What is two.js?

JavaScript library for drawing 2D shapes and animations in the browser using one set of instructions that works with SVG, Canvas, or WebGL without changing your code.

What language is two.js written in?

Mainly JavaScript. The stack also includes JavaScript, SVG, Canvas.

How hard is two.js to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is two.js for?

Mainly developer.

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