io-software-ai/palserver-gui — explained in plain English
Analysis updated 2026-05-18
Start and manage a Palworld dedicated server from a browser instead of the command line.
Edit world and performance settings through a visual form instead of raw config files.
Watch a live map of online players, offline last positions, and boss spawns.
Migrate an existing save from another server or local co-op play into a new dedicated server.
| io-software-ai/palserver-gui | 2latemc/justanothermusicclient | neuralinverse/neuralinverse | |
|---|---|---|---|
| Stars | 82 | 82 | 82 |
| Language | TypeScript | TypeScript | TypeScript |
| Setup difficulty | easy | moderate | moderate |
| Complexity | 3/5 | 3/5 | 4/5 |
| Audience | general | general | developer |
Figures from each repo's GitHub metadata at analysis time.
Prebuilt executable needs no installation, running from source needs Node.js 20+ and pnpm.
palserver GUI is a web based control panel for running and managing Palworld game servers. Instead of typing commands into a terminal, a small background program called an agent runs on the host machine, and a person manages the server from a browser: starting and stopping it, changing settings, watching players, backing up saves, and installing mods. The feature list is large. It can create multiple independent server instances with their own worlds and ports, automatically download and install the Palworld server files with a live progress bar, or take over a server installation that already exists. It streams live logs from the agent, the game, and an anti-cheat tool called PalDefender. There is a graphical editor covering more than eighty world settings plus performance tuning options like tick rate and thread counts. A built in, high resolution map shows the full game world with live player positions, guild bases, and boss locations, and can be clicked to pick coordinates for commands instead of typing them. For player management it lists everyone online with level, ping, and position, supports kicking, banning, and whitelisting even offline players, and keeps a history of playtime and login times. A full RCON console lets an admin run server commands with search and forms instead of memorizing syntax. The tool also has a built in save migration wizard for moving a world from another server or from local co-op play, and scheduled or manual backups with automatic restore safety. On security, local access from the same machine needs no password, but any other device must use an access token or a short pairing code, and player identifiers are hidden by default in logs and lists. The project ships as a ready to run executable for Windows and Linux, so most users do not need to install Node.js at all. Building it from source instead requires Node.js 20 or newer and the pnpm package manager. The backend agent is built with Fastify, and the web interface is built with React, Vite, and Tailwind CSS. Some advanced features, like a stat editor and breeding path calculator, are limited to project sponsors. The interface supports four languages and several color themes.
A web based control panel for running, configuring, and monitoring Palworld game servers without touching the command line.
Mainly TypeScript. The stack also includes TypeScript, React, Vite.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly general.
This repo across BitVibe Labs
Verify against the repo before relying on details.