whatisgithub

What is blockade?

hzchet/blockade — explained in plain English

Analysis updated 2026-05-18

13JavaScriptAudience · generalComplexity · 2/5Setup · easy

In one sentence

A browser-based multiplayer first-person shooter with a blocky, Minecraft-style world where red and blue teams fight and place blocks.

Mindmap

mindmap
  root((blockade))
    What it does
      Runs a team based FPS
      Blocky Minecraft style world
      Syncs players over WebSockets
    Tech stack
      Node.js
      Three.js
      WebSockets
    Use cases
      Host a game for friends
      Play instantly in a browser
      Learn multiplayer game architecture
    Audience
      Gamers
      Web game developers

Code map

Detail Auto

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filefunction / class

What do people build with it?

USE CASE 1

Host a quick multiplayer shooter match for friends with a single command and a shareable link.

USE CASE 2

Play the game instantly in a browser with no installation needed beyond the host's server.

USE CASE 3

Study the Node.js and Three.js code as an example of a simple real-time multiplayer architecture.

What is it built with?

Node.jsThree.jsWebSockets

How does it compare?

hzchet/blockade09catho/axonabdulrdeveloper/react--tic-tac-toe
Stars131313
LanguageJavaScriptJavaScriptJavaScript
Setup difficultyeasymoderateeasy
Complexity2/54/51/5
Audiencegeneralresearcherdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 5min

Needs Node.js installed, the optional public URL uses the free cloudflared tunneling tool.

So what is it?

Blockade is a browser-based multiplayer first-person shooter with a blocky, Minecraft-style look. Players are split into red and blue teams and fight each other in a voxel world where you can also place blocks. The game runs entirely in a web browser, so no installation is needed for players beyond opening a link. The server is a small Node.js program that handles the game logic: tracking how much health each player has, recording kills, managing team scores, handling player respawns, and keeping track of which blocks have been placed in the world. It communicates with all connected browsers in real time using WebSockets, a technology that keeps a continuous two-way connection open so the game state stays synchronized across everyone playing. The browser side uses Three.js, a library for displaying 3D graphics on a webpage. Textures are generated by the code itself rather than loaded from image files, which keeps the project simple. The game includes three weapons (rifle, shotgun, and sniper rifle) plus a block-placement mode, and controls are the standard FPS layout: WASD to move, left-click to shoot or place, right-click to zoom with the sniper scope. To host your own game, you need Node.js installed on a machine. You start the server with one command and can optionally expose it to the internet using a free tunneling tool called cloudflared, which gives you a public URL others can visit. Players just open that URL, type a nickname, and are automatically placed on the smaller team to keep sides balanced.

Copy-paste prompts

Prompt 1
Help me start the blockade game server and share a public link using cloudflared.
Prompt 2
Explain how blockade keeps player positions synced between the server and browsers.
Prompt 3
Walk me through the weapons and controls available in blockade.
Prompt 4
How does blockade generate its textures without loading any image files?

Frequently asked questions

What is blockade?

A browser-based multiplayer first-person shooter with a blocky, Minecraft-style world where red and blue teams fight and place blocks.

What language is blockade written in?

Mainly JavaScript. The stack also includes Node.js, Three.js, WebSockets.

How hard is blockade to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is blockade for?

Mainly general.

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