duolahypercho/gta-vi-caliber — explained in plain English
Analysis updated 2026-05-18
Play a single-map, open-world crime game with driving, shooting, and a wanted-star police system.
Contribute code, 3D art, sound, or writing to an actively growing open-source game.
Study how a large open-world game is structured in the Godot 4 engine.
Use the CI script to test your changes locally before submitting a pull request.
| duolahypercho/gta-vi-caliber | lolner95/godotter | godotengine/godot-docs-project-starters | |
|---|---|---|---|
| Stars | 63 | 65 | 39 |
| Language | GDScript | GDScript | GDScript |
| Last pushed | — | — | 2025-04-15 |
| Maintenance | — | — | Stale |
| Setup difficulty | moderate | moderate | easy |
| Complexity | 4/5 | 3/5 | 1/5 |
| Audience | developer | developer | general |
Figures from each repo's GitHub metadata at analysis time.
Requires the Godot 4 engine plus some custom C++ engine modules for performance.
GTA-VI-caliber is a community-built, open-source game project that aims to create a dense, living open-world city comparable in quality to what modern big-budget studio trailers show. Despite the name, it has no connection to Rockstar Games or any Grand Theft Auto product. The name refers to a quality benchmark, not a copy or clone. The game runs on Godot 4, a free and open-source game engine, with additional C++ code modules added where the standard engine needs extra performance. The playable world is a coastal city called Vice City, featuring a third-person character, driveable vehicles, pedestrian traffic, crowds, and the core loop you would recognize from open-world crime games: commit crimes, attract police attention (measured in wanted stars), then either escape or get caught. There is also a property and economy layer, and a mission system already in place. At this point the project has one playable map that loads immediately when you start the game, no menus or scene selection required. Controls follow familiar conventions: keyboard and mouse for movement, aiming, and driving, with a gamepad also supported. Keyboard shortcuts cover sprinting, jumping, diving, weapon selection, a phone interface, and quick-save and quick-load. Anyone can contribute. The project actively welcomes programmers, 3D artists, sound designers, writers, and playtesters. There is a documented roadmap in the repository, a contributor guide, and a CI script that checks your changes headlessly before you submit a pull request. AI agents are also listed as welcome contributors, with their own instructions file. The code is released under the MIT license, and assets under Creative Commons Attribution 4.0. The project accepts optional donations via Solana cryptocurrency.
An open-source, community-built open-world crime game in Godot 4, aiming for big-studio quality in a coastal city called Vice City.
Mainly GDScript. The stack also includes Godot, GDScript, C++.
Code is MIT licensed (use freely, including commercially, keeping the copyright notice), art and audio assets use Creative Commons Attribution 4.0 (share and adapt with credit).
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.