cvlab-kaist/anthrotap — explained in plain English
Analysis updated 2026-07-15 · repo last pushed 2026-06-23
Build markerless motion capture by tracking body points from regular video footage.
Analyze sports technique by tracking specific joints or body parts through athletic movements.
Create augmented reality effects that anchor visual elements to a person's body as they move.
Evaluate point-tracking accuracy on standard human motion benchmark datasets.
| cvlab-kaist/anthrotap | autolearnmem/automem | cortex-ai-network/crypto-arbitrage-bot-automated-trading | |
|---|---|---|---|
| Stars | 32 | 32 | 32 |
| Language | Python | Python | Python |
| Last pushed | 2026-06-23 | — | — |
| Maintenance | Active | — | — |
| Setup difficulty | hard | hard | moderate |
| Complexity | 4/5 | 5/5 | 2/5 |
| Audience | researcher | researcher | general |
Figures from each repo's GitHub metadata at analysis time.
Requires PyTorch with CUDA GPU, downloading large pre-trained model weights, and configuring benchmark datasets plus environment setup for the LocoTrack model.
AnthroTAP is a research project that helps computers track specific points on a person's body as they move through a video. Imagine picking a spot on someone's hand in one frame and having the system automatically follow that exact spot as the person waves, dances, or walks around, that's what this improves. The problem it solves is that existing point-tracking systems are mostly trained on artificial, computer-generated scenes, which don't capture how real humans move. People bend, twist, and articulate in complex ways that synthetic data doesn't reproduce well. AnthroTAP fine-tunes an existing tracker called LocoTrack using a curated dataset of real-world human motion videos with dense point annotations, so the tracker gets much better at following points on people in actual footage. Researchers in computer vision would use this, for example, someone building motion capture without special suits, analyzing sports technique from regular video, or developing augmented reality effects that need to stick to a person's body. The project includes pre-trained model weights you can download and evaluate on standard benchmark datasets, plus an interactive demo you can run locally to try it on your own videos. The training pipeline combines synthetic data (Kubric) with the real human motion data, and the project provides configuration files and scripts to manage both. The README doesn't go into detail on exactly how the human motion dataset was created or annotated. The project comes from a collaboration between KAIST, Adobe Research, the University of Michigan, and LG AI Research, and is associated with a CVPR 2026 paper.
AnthroTAP improves computer vision point tracking on humans by fine-tuning the LocoTrack model with real human motion data, so points on people's bodies stay locked through video much better than before.
Mainly Python. The stack also includes Python, PyTorch, LocoTrack.
Active — commit in last 30 days (last push 2026-06-23).
No license information is provided in the repo, so you would need to contact the authors for permission before using it.
Setup difficulty is rated hard, with roughly 1h+ to a first successful run.
Mainly researcher.
This repo across BitVibe Labs
Verify against the repo before relying on details.