creative-banda/copy_scene_tree — explained in plain English
Analysis updated 2026-05-18
Copy your Godot scene hierarchy to the clipboard to paste into ChatGPT, Claude, or Gemini for help.
Attach a scene tree snapshot to a bug report or GitHub issue without taking a screenshot.
Export the scene structure as an ASCII tree, plain text, or Markdown for documentation.
Instantly copy the currently selected node's hierarchy with a keyboard shortcut.
| creative-banda/copy_scene_tree | greencrowdev/simple-soccer-online | devantler-tech/world-at-ruin | |
|---|---|---|---|
| Stars | 5 | 5 | 3 |
| Language | GDScript | GDScript | GDScript |
| Setup difficulty | easy | hard | easy |
| Complexity | 1/5 | 4/5 | 2/5 |
| Audience | developer | developer | general |
Figures from each repo's GitHub metadata at analysis time.
Editor-only addon for Godot 4.x, not compatible with Godot 3.x.
Copy Scene Tree is a plugin for the Godot 4 game engine editor that lets you copy the structure of your scene, meaning all the nodes and how they are nested inside each other, as plain readable text onto your clipboard. Instead of manually typing out or screenshotting your scene hierarchy when you need to describe it somewhere, you select a node and press a keyboard shortcut, or open a small dialog to choose exactly what details to include, and the text goes straight to your clipboard. The plugin is particularly aimed at people who ask AI assistants such as ChatGPT, Claude, or Gemini for help with their Godot project. Rather than describing your scene in a paragraph and hoping the AI understands it correctly, you can paste the actual structure and get an answer based on what your project really looks like. It is also handy for bug reports, GitHub issues, team discussions, or project documentation where you want to show your scene layout without a screenshot. You can choose what information gets included in the export, such as node names, node types, attached script filenames, the groups a node belongs to, its path, its owner, its source scene file, or whether it has a unique name assigned. The output can be formatted as an ASCII tree with branch lines, plain indented text, or Markdown. Your chosen settings are remembered automatically between sessions, and a Reset Defaults button brings back the original configuration if needed. A small notification confirms every time a copy succeeds, and the plugin adds nothing to your exported game since it only runs inside the editor. It can be installed either through the Godot Asset Library or by copying the addon folder into your project by hand, and it works with Godot 4.0 and newer, though not with Godot 3.x. The project is written in GDScript and released under the MIT license.
A Godot 4 editor plugin that copies your scene's node hierarchy to the clipboard as clean text, useful for AI chats and bug reports.
Mainly GDScript. The stack also includes GDScript, Godot 4.
MIT license: use, modify, and share freely, including for commercial purposes, as long as you keep the copyright notice.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.