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What is material?

cosmicmind/material — explained in plain English

Analysis updated 2026-06-24

11,983SwiftAudience · developerComplexity · 2/5Setup · moderate

In one sentence

Material is a Swift framework for iOS that gives you ready-made buttons, cards, navigation bars, and animated transitions styled after Google's Material Design.

Mindmap

mindmap
  root((Material Swift))
    What it does
      iOS UI components
      Material Design style
      Screen animations
    Components
      Cards
      Navigation bars
      Floating buttons
      Text fields
    Tech Stack
      Swift
      iOS
      CocoaPods
    Audience
      iOS developers
      Vibe coders
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What do people build with it?

USE CASE 1

Add a floating action button menu and bottom navigation bar to an iOS app without building them from scratch.

USE CASE 2

Apply Google Material Design styling to an existing iOS Swift project using pre-built components.

USE CASE 3

Use the companion Motion library to add smooth animated screen transitions to an iOS app.

USE CASE 4

Copy working card or tab bar layouts from the included sample projects directly into your own Xcode project.

What is it built with?

SwiftiOSCocoaPodsCarthageXcode

How does it compare?

cosmicmind/materialxmartlabs/eurekamas-cli/mas
Stars11,98311,82012,168
LanguageSwiftSwiftSwift
Setup difficultymoderateeasyeasy
Complexity2/52/51/5
Audiencedeveloperdeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · moderate Time to first run · 30min

Requires CocoaPods or Carthage and a minimum of iOS 8.0 and Xcode 8.0.

So what is it?

Material is a UI/UX framework for iOS apps built in Swift. It gives developers a collection of pre-built visual components that follow the style of Google's Material Design: clean shapes, fluid animations, and a structured color system. Instead of building buttons, text fields, navigation bars, and cards from scratch, developers can add Material to their project and use ready-made versions of each. The component list is wide. Material includes cards (with multiple layout styles), text fields with placeholder and hint text, tabs, navigation drawers, search bars, floating action button menus, toolbars, chips, snackbars (small notification banners), and a bottom navigation bar. Each component is fully customizable, meaning you can adjust colors, fonts, sizes, and behaviors to fit your app's look. Animations in Material are handled by a companion library called Motion, which manages transitions between screens and visual states. The color system pulls from Google's Material color palette, and a separate iOS app is available to browse those colors before putting them into your own code. Installation is done through CocoaPods or Carthage, two standard package managers used by iOS developers. You add a line to your project's dependency file, run a command, and the framework is ready to use. The minimum requirements are iOS 8.0 and Xcode 8.0. The repository comes with a collection of sample projects showing how to set up individual components like text fields, cards, and tab bars. This makes it practical for someone who wants to copy working code rather than build from documentation alone.

Copy-paste prompts

Prompt 1
I have CosmicMind Material installed via CocoaPods. Show me how to add a toolbar with a search bar and a floating action button to my iOS app.
Prompt 2
How do I display a grid of cards in my iOS app using Material's card component, with a custom background color?
Prompt 3
Set up animated transitions between two view controllers in my iOS app using the Motion library from CosmicMind Material.
Prompt 4
I want a navigation drawer in my iOS app using CosmicMind Material in Swift. What is the minimal setup code?

Frequently asked questions

What is material?

Material is a Swift framework for iOS that gives you ready-made buttons, cards, navigation bars, and animated transitions styled after Google's Material Design.

What language is material written in?

Mainly Swift. The stack also includes Swift, iOS, CocoaPods.

How hard is material to set up?

Setup difficulty is rated moderate, with roughly 30min to a first successful run.

Who is material for?

Mainly developer.

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