chrahunt/script-loader — explained in plain English
Analysis updated 2026-07-13 · repo last pushed 2015-06-06
Load a custom script that adds UI elements while playing TagPro.
Run a stats-tracking script automatically every time a TagPro match starts.
Inject behavior tweaks into TagPro by pointing the extension at a hosted script URL.
| chrahunt/script-loader | alce/yogajs | alexlabs-ai/brain-concierge | |
|---|---|---|---|
| Stars | — | — | 0 |
| Language | JavaScript | JavaScript | JavaScript |
| Last pushed | 2015-06-06 | 2017-11-07 | — |
| Maintenance | Dormant | Dormant | — |
| Setup difficulty | moderate | hard | moderate |
| Complexity | 2/5 | 1/5 | 3/5 |
| Audience | general | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
You must host your script somewhere that returns the correct access-control header for cross-origin loading.
Script Loader is a browser extension that injects custom JavaScript into a web-based game called TagPro. The practical benefit is that players can run their own scripts or modifications while playing the game, customizing the experience without altering the game itself. At a high level, the extension takes one input: a URL pointing to a JavaScript file that uses a system called RequireJS. When a TagPro game is active, the extension fetches that script and injects it into the page so it runs alongside the game. There is a technical requirement, the server hosting the script must return a specific access-control header, otherwise the extension will not be able to load it due to browser security rules. The people who would use this are TagPro players who want to run custom scripts during their matches. For example, a player might host a script that adds extra UI elements, tracks statistics, or tweaks certain behaviors, then point the extension at that script's URL. Each time a game starts, the extension automatically loads and runs it. The README doesn't go into detail about what kinds of scripts people typically use or what features they add, it only describes the injection mechanism. What's notable is the project's narrow scope. It does exactly one thing: inject a script from a given URL when TagPro is running. There is no built-in configuration beyond that single input, no library of scripts, and no interface for managing multiple scripts. The access-control requirement is a tradeoff of the browser-extension approach, it keeps things simple but means the script must be hosted somewhere that explicitly permits cross-origin loading.
A browser extension that injects custom JavaScript into the web game TagPro. Players point it at a script URL and the extension automatically loads that script every time a game starts.
Mainly JavaScript. The stack also includes JavaScript, Browser Extension, RequireJS.
Dormant — no commits in 2+ years (last push 2015-06-06).
Setup difficulty is rated moderate, with roughly 30min to a first successful run.
Mainly general.
This repo across BitVibe Labs
Verify against the repo before relying on details.