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What is mykonos-island-voxels?

boona13/mykonos-island-voxels — explained in plain English

Analysis updated 2026-05-18

525JavaScriptAudience · generalComplexity · 1/5LicenseSetup · easy

In one sentence

A relaxed browser based building toy for arranging a tiny Mykonos style Mediterranean island, with no goals or scoring.

Mindmap

mindmap
  root((Mykonos Island Voxels))
    What it does
      Click to build grid
      Mediterranean assets
      No scoring
    Tech stack
      Vanilla JS
      Canvas2D
    Use cases
      Creative play
      Relaxing toy
    Audience
      Casual players

Code map

Detail Auto

An interactive map of this repo's files and how they connect — its source is parsed live in your browser. Click Visualize to build it.

filefunction / class

What do people build with it?

USE CASE 1

Play the hosted demo directly in a browser for a relaxed creative building session.

USE CASE 2

Study the vanilla JavaScript, no build tool setup as a small self contained example project.

USE CASE 3

Fork the project to build a similar isometric grid based creative toy with different scenery.

USE CASE 4

Use it on a phone or tablet thanks to its touch first, mobile friendly interface.

What is it built with?

JavaScriptCanvas2DHTML5

How does it compare?

boona13/mykonos-island-voxelslbr77/sideimpactortypicode/fetchival
Stars525530520
LanguageJavaScriptJavaScriptJavaScript
Last pushed2018-12-06
MaintenanceDormant
Setup difficultyeasyhardeasy
Complexity1/54/52/5
Audiencegeneraldeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 5min

No install needed to play, a hosted demo link is provided directly in the README.

Use freely for any purpose, including commercial use, as long as you keep the copyright notice.

So what is it?

Mykonos Island Voxels is a small browser based building toy where you place blocks on a grid to construct a tiny Mediterranean style village, inspired by the whitewashed buildings, blue domed roofs, and narrow stone paths of the Greek island of Mykonos. There is no goal, no resource collection, and no scoring. It is meant purely as a relaxed, creative space for arranging scenery until it looks right. The building grid is 14 by 14 squares, and players place items from a side panel by clicking a cell, with each placement appearing through a small animation. A one click option can fill the whole island with grass to give a quick starting canvas. The project ships with more than seventy five hand painted assets covering terrain, plants, small buildings such as chapels and windmills, water, and decorative props like lanterns, wells, and fences. It is built to work well on phones and tablets as well as desktop computers, supporting tap to place, long press to erase, drag based painting, and pinch to zoom gestures, with a layout that adjusts down to small phone screens and accounts for notches on modern iPhones. Behind the scenes, source images are rendered once at a higher resolution and cached, then drawn to the screen each frame from that cache to keep things running smoothly, a detail the README says is important to preserve if the code is modified. The project uses no external JavaScript libraries or build tools, relying instead on native browser modules, and it can be played directly at a hosted demo link without installing anything. Mykonos Island Voxels is released under the MIT License, a permissive license that allows free use, including commercial use, and the included artwork is released under the same terms, though separately credited audio files may carry different attribution requirements.

Copy-paste prompts

Prompt 1
Explain how Mykonos Island Voxels renders its isometric grid without any external libraries.
Prompt 2
Walk me through the asset caching approach this project uses to keep rendering smooth.
Prompt 3
Help me add a new building asset to Mykonos Island Voxels' terrain palette.
Prompt 4
Show me how the touch controls for placing and erasing blocks are implemented.

Frequently asked questions

What is mykonos-island-voxels?

A relaxed browser based building toy for arranging a tiny Mykonos style Mediterranean island, with no goals or scoring.

What language is mykonos-island-voxels written in?

Mainly JavaScript. The stack also includes JavaScript, Canvas2D, HTML5.

What license does mykonos-island-voxels use?

Use freely for any purpose, including commercial use, as long as you keep the copyright notice.

How hard is mykonos-island-voxels to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is mykonos-island-voxels for?

Mainly general.

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