Stagger a row of cards so each one fades in one after another using a single animate() call with a delay function based on element index.
Chain a sequence of animations with async/await so each element moves only after the previous one finishes, without building a separate timeline.
Animate SVG fill colors or path attributes with elastic easing to create bouncy hover effects on icons or illustrations.
Add a motion blur effect to fast-moving elements to make the animation feel more physical without using CSS filters.
| bendc/animateplus | learning-zone/website-templates | ar-js-org/ar.js | |
|---|---|---|---|
| Stars | 5,941 | 5,941 | 5,940 |
| Language | JavaScript | JavaScript | JavaScript |
| Setup difficulty | easy | easy | moderate |
| Complexity | 2/5 | 1/5 | 3/5 |
| Audience | developer | developer | developer |
Figures from each repo's GitHub metadata at analysis time.
Animate Plus is a small JavaScript library for animating HTML and SVG elements in a web browser. It weighs under 3 kilobytes after compression and targets a consistent 60 frames per second, making it well-suited for performance-sensitive pages and mobile devices. The library works by calling a single function, animate(), with an options object that describes what to animate and how. You point it at elements using a CSS selector or direct DOM references, then provide start and end values for CSS properties, transforms, or SVG attributes such as fill color. Duration, delay, and property values can each be defined as functions that receive the index of each element, which makes staggering a group of elements straightforward without writing loops. Timing follows a set of easing curves covering linear, cubic, quartic, quintic, exponential, circular, and elastic patterns. The elastic easing accepts extra parameters for amplitude and period to control the amount of bounce. Setting loop to true keeps an animation repeating, and direction can be set to alternate to reverse the animation on each cycle. A speed option lets developers slow down or speed up playback during authoring without changing duration values. animate() returns a JavaScript Promise that resolves once the animation finishes, passing the original options object back so they can be spread into the next call. This makes sequential animations clean to write with async/await or .then(), with no separate timeline API needed. Additional utilities include a stop() function that halts animation on specific elements, a motion blur effect for fast-moving objects, and a delay() helper that works like setTimeout but returns a Promise and is more battery-friendly. The library ships as an ES2015 module and is also available on CDNJS and jsDelivr.
A tiny JavaScript animation library under 3KB that animates HTML and SVG elements with a single function call, targeting a steady 60 frames per second. Returns a Promise so animations chain cleanly with async/await and sequential timelines need no extra API.
Mainly JavaScript. The stack also includes JavaScript, ES2015.
License not specified in the explanation.
Setup difficulty is rated easy, with roughly 30min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
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