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What is first-person-starter-kit?

augustopolonio/first-person-starter-kit — explained in plain English

Analysis updated 2026-05-18

3JavaScriptAudience · developerComplexity · 2/5LicenseSetup · easy

In one sentence

A Three.js starter template with a working first-person camera, movement, and debug controls for building browser 3D games or walkthroughs.

Mindmap

mindmap
  root((repo))
    What it does
      First person camera
      WASD movement
      Pointer lock mouse look
    Tech stack
      Three.js
      Vite
      lil-gui
    Features
      Sprint with Shift
      Debug GUI
      Fog and lighting
    Customization
      Gravity and jumping
      Collision detection
      Physics engines
    Audience
      Game developers
      3D web developers

Code map

Detail Auto

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filefunction / class

What do people build with it?

USE CASE 1

Start a first-person walking simulator or FPS prototype without building camera controls from scratch.

USE CASE 2

Build an architectural walkthrough that lets visitors move through a 3D space in the browser.

USE CASE 3

Learn how pointer lock, WASD movement, and a debug GUI fit together in a Three.js project.

What is it built with?

JavaScriptThree.jsVitelil-gui

How does it compare?

augustopolonio/first-person-starter-kitabhagsain/bayut-maps-ratingsabhishek-kumar09/who-is-imposter
Stars333
LanguageJavaScriptJavaScriptJavaScript
Last pushed2021-04-12
MaintenanceDormant
Setup difficultyeasymoderateeasy
Complexity2/52/53/5
Audiencedevelopergeneralgeneral

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 5min
Use freely for any purpose, including commercial use, as long as you keep the copyright notice.

So what is it?

First Person Starter Kit for Three.js is a small starting template for building browser based first person 3D experiences. It is meant as a foundation you build on top of, useful for walking simulators, first person shooter prototypes, architectural walkthroughs, or any project that needs a camera you move through in the first person. The kit is built with Three.js, a JavaScript library for rendering 3D graphics in a browser, and Vite, a tool that runs a fast local development server and bundles the code for production. Out of the box it includes mouse look controlled through your browser's pointer lock feature, with adjustable sensitivity, movement using WASD or arrow keys that follows the direction the camera faces, and a sprint action triggered by holding Shift. The starting scene has a ground plane with a grid for spatial reference, a directional light casting soft shadows, and fog for a sense of depth. A debug panel built with the lil-gui library lets you adjust movement speed, sprint multiplier, and mouse sensitivity while the app is running, and the canvas resizes automatically with the browser window. To run it locally you need Node.js version 18 or newer, then install dependencies and start the development server with npm. The README lists customization ideas for anyone extending the kit, such as adding gravity and jumping, collision detection, loading a full 3D environment, adding a crosshair or heads up display, wiring in a physics engine like Rapier or Cannon.js, and adding footstep sounds. It also credits free skybox and mini forest asset packs from Kenney.nl used in the scene. The project is released under the MIT license and welcomes outside contributions through a documented process, with links to the author's other profiles for anyone who wants to follow the project or support it further.

Copy-paste prompts

Prompt 1
Help me add gravity and jumping to this Three.js first-person starter kit.
Prompt 2
Show me how to load a GLTF environment into this starter kit's scene.
Prompt 3
Explain how the pointer lock mouse look and WASD movement code work together in main.js.
Prompt 4
Walk me through adding Rapier physics to this first-person controller.

Frequently asked questions

What is first-person-starter-kit?

A Three.js starter template with a working first-person camera, movement, and debug controls for building browser 3D games or walkthroughs.

What language is first-person-starter-kit written in?

Mainly JavaScript. The stack also includes JavaScript, Three.js, Vite.

What license does first-person-starter-kit use?

Use freely for any purpose, including commercial use, as long as you keep the copyright notice.

How hard is first-person-starter-kit to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is first-person-starter-kit for?

Mainly developer.

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