andrewrk/node-perlin-noise — explained in plain English
Analysis updated 2026-08-04 · repo last pushed 2013-07-15
Generate a heightmap for a browser-based game where high values are mountains and low values are ocean.
Create organic-looking textures such as wood grain or cloud patterns for a creative coding project.
Produce abstract backgrounds or particle effects that feel natural rather than hand-placed.
Generate white noise for cases where you need pure randomness across a 2D grid.
| andrewrk/node-perlin-noise | attazkia/9routemanage | brennanconroy/shootr | |
|---|---|---|---|
| Stars | 33 | 33 | 33 |
| Language | JavaScript | JavaScript | JavaScript |
| Last pushed | 2013-07-15 | — | 2022-04-10 |
| Maintenance | Dormant | — | Dormant |
| Setup difficulty | easy | moderate | hard |
| Complexity | 2/5 | 3/5 | 3/5 |
| Audience | developer | ops devops | developer |
Figures from each repo's GitHub metadata at analysis time.
No setup gotchas, install the npm package and call the functions with width and height to get back an array of numbers.
This library generates Perlin noise, which is a type of smooth, natural-looking randomness. If you've ever seen a video game with rolling hills, realistic clouds, or organic textures like wood grain, you've likely seen Perlin noise in action. The tool gives developers an easy way to generate these natural-looking patterns in JavaScript. The library provides two main functions. The first creates Perlin noise, which produces values that flow smoothly from one to the next, creating those organic, wave-like patterns. The second creates white noise, which is pure randomness where each value is independent of its neighbors. Both functions take a width and height, and return a flat list of numbers. Each number falls between 0 and 1, representing how "bright" or "elevated" that point is. The Perlin function also accepts optional settings to control things like how many layers of detail are stacked together and how much each layer contributes. Game developers and creative coders would use this when they need to generate procedural terrain, textures, or any visual element that should look natural rather than hand-placed. For example, someone building a browser-based game could use it to generate a heightmap for an island, where values near 1 represent mountain peaks and values near 0 represent ocean. A designer could also use the output to create abstract backgrounds or particle effects that feel organic. The interface is straightforward: you pass in dimensions and get back an array of numbers ready to map to colors, heights, or whatever your project needs. The README doesn't go into detail about performance characteristics or advanced use cases, but the simplicity of the API means it can be dropped into a project and used within minutes.
A small JavaScript library that generates smooth, natural-looking randomness called Perlin noise, plus plain white noise. You pass in width and height and get back an array of values between 0 and 1, ready to use for terrain, textures, or organic visuals.
Mainly JavaScript. The stack also includes JavaScript, Node.js.
Dormant — no commits in 2+ years (last push 2013-07-15).
No license information is provided in the repository, so usage rights are unclear.
Setup difficulty is rated easy, with roughly 5min to a first successful run.
Mainly developer.
This repo across BitVibe Labs
Verify against the repo before relying on details.