allquixotic/conanpatcher — explained in plain English
Analysis updated 2026-07-23 · repo last pushed 2022-12-08
Run a private Conan Exiles server where you control exactly when mod updates happen instead of Steam deciding for you.
Distribute matching mod files to all your players so nobody gets kicked off due to version mismatches.
Hold back a broken mod update until the fix is ready, keeping your server stable for your community.
| allquixotic/conanpatcher | adrenak/scene-switcher | alenvelocity/waketoxbox | |
|---|---|---|---|
| Stars | 5 | 6 | 6 |
| Language | C# | C# | C# |
| Last pushed | 2022-12-08 | — | — |
| Maintenance | Dormant | — | — |
| Setup difficulty | moderate | easy | moderate |
| Complexity | 3/5 | 1/5 | 3/5 |
| Audience | ops devops | developer | general |
Figures from each repo's GitHub metadata at analysis time.
Admin needs a Linux server with rsync daemon configured plus comfort with steamcmd and command-line tools, players just download and run a Windows app.
If you run a Conan Exiles server with mods, you know the headache: Steam Workshop pushes updates whenever mod authors release them, and players often end up with different versions than the server. When that happens, players can't join. The Conan Exiles Steam Workshop Mod Patcher solves this by letting the server administrator control exactly when mod updates happen, then distributing those files directly to players instead of relying on Steam. The server admin sets up a small file-hosting system on their end, grabs the specific mod versions they want using Valve's steamcmd tool, and configures a simple JSON file with the details. Players download a small Windows program, open it, and click a single button. The program pulls the exact mod files from the admin's server using a file-syncing method called rsync, which only downloads what's changed, so it's efficient even on slower connections. It also overwrites the player's mod list file to match the server's, removing any guesswork. This is for dedicated server hosts and their player communities. For example, if you run a private server with ten mods and one mod author pushes a broken update, you can simply wait to update until the fix is ready. Your players run the patcher, everyone gets the same files, and nobody gets kicked offline by surprise updates. The README notes one important caveat: running the patcher will delete mods from other servers the player might have installed, so admins should warn their community up front. The project is built in C# and targets an older version of .NET for maximum compatibility with aging Windows machines. The server side relies on Linux scripts and an rsync daemon, so the admin needs some comfort with command-line tools. It's a pragmatic, community-oriented solution that trades Steam's convenience for stability and control.
A tool for Conan Exiles server admins to control mod update timing and sync exact mod versions to players via rsync, preventing version mismatch kick-outs.
Mainly C#. The stack also includes C#, .NET, rsync.
Dormant — no commits in 2+ years (last push 2022-12-08).
No license information is provided in the explanation, so usage rights are unclear.
Setup difficulty is rated moderate, with roughly 1h+ to a first successful run.
Mainly ops devops.
This repo across BitVibe Labs
Verify against the repo before relying on details.