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What is game-development-constitution?

adventuresincausality/game-development-constitution — explained in plain English

Analysis updated 2026-05-18

1TypeScriptAudience · generalComplexity · 1/5LicenseSetup · easy

In one sentence

A field guide of 143 sourced principles covering general game development, published as a searchable website and machine readable data for humans and AI.

Mindmap

mindmap
  root((repo))
    What it does
      143 sourced principles
      24 game dev domains
      Human and AI readable
    Tech stack
      TypeScript
      Node.js
      JSON JSONL data
    Use cases
      Look up design principles
      Feed AI assistants context
      Unreal Engine 5.8 skills
    Audience
      Game developers
      AI coding assistants

Code map

Detail Auto

An interactive map of this repo's files and how they connect — its source is parsed live in your browser. Click Visualize to build it.

filefunction / class

What do people build with it?

USE CASE 1

Look up sourced, evidence tagged principles on a specific game design topic

USE CASE 2

Feed the JSON or JSONL data into an AI assistant as reference material for game dev questions

USE CASE 3

Use the 30 Unreal Engine 5.8 skills as focused implementation guidance

USE CASE 4

Read the field guide to understand where experienced developers agree and disagree

What is it built with?

TypeScriptNode.jsMarkdownJSON

How does it compare?

adventuresincausality/game-development-constitution0xkinno/neuralvault0xmayurrr/ai-contractauditor
Stars111
LanguageTypeScriptTypeScriptTypeScript
Setup difficultyeasyhardeasy
Complexity1/54/52/5
Audiencegeneraldeveloperdeveloper

Figures from each repo's GitHub metadata at analysis time.

How do you get it running?

Difficulty · easy Time to first run · 5min

Local build requires Node.js 22.13 or newer, reading the guide itself needs no setup at all.

The written content is Creative Commons Attribution 4.0 (free to reuse with credit), the website and scripts are MIT licensed (free for any use).

So what is it?

This repository is a written field guide to general game development, made up of 143 individual principles that cover 24 different areas of making games. Each principle is written to explain what to do, why it tends to work, when it applies, when it does not, how you could put it into practice, and where experienced practitioners actually disagree with each other. The goal is to turn scattered craft knowledge that usually lives in the heads of experienced developers into something searchable and written down, for both human readers and AI systems. The content is organized so it can be read in more than one way. A companion website offers search, filters, links between related principles, and records showing where each claim comes from. For AI systems, the same content is available as structured JSON and JSONL files with a version manifest, plus plain Markdown files, so it can be pulled into an AI assistant's context and used as reference material. There is also a separate library of 30 skills specific to Unreal Engine 5.8, delivered the same way, with its own field manual and a downloadable bundle for local use. A key idea running through the project is that a principle is not an absolute rule. Each one is labeled as either broadly true across different games and styles, dependent on the specific genre or project, or a matter of reasonable stylistic choice where equally skilled developers might disagree. Confidence scores describe how much support a principle has, not how certain it is, and the project explicitly states that real project evidence and player experience should outweigh what the guide says. The project is maintained by a single named author with development help from AI coding assistants. The written content itself is licensed under Creative Commons Attribution 4.0, while the website code and generation scripts use the MIT License. Running the project locally requires Node.js 22.13 or newer, with an npm test command that validates scope and references before building. It has 1 star on GitHub and is written mostly in TypeScript.

Copy-paste prompts

Prompt 1
Using principles.json from this repo, summarize the key principles about combat design.
Prompt 2
Help me apply the Unreal Engine 5.8 skills in this repo to my current project setup.
Prompt 3
Explain the difference between objective, contextual, and stylistic principles in this guide.
Prompt 4
Show me how to run the local build and validation with npm test for this repository.

Frequently asked questions

What is game-development-constitution?

A field guide of 143 sourced principles covering general game development, published as a searchable website and machine readable data for humans and AI.

What language is game-development-constitution written in?

Mainly TypeScript. The stack also includes TypeScript, Node.js, Markdown.

What license does game-development-constitution use?

The written content is Creative Commons Attribution 4.0 (free to reuse with credit), the website and scripts are MIT licensed (free for any use).

How hard is game-development-constitution to set up?

Setup difficulty is rated easy, with roughly 5min to a first successful run.

Who is game-development-constitution for?

Mainly general.

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